Build Priority
The ranked 6★ queue, secondary projects, and the reasoning behind what got dropped.
Next, in order
Poison CARRY + engine — the biggest single content-power leap available. Hard-carries Clan Boss (5★), Dragon (5★), Ice Golem (4★), Minotaur (5★) via 5%-max-HP poison stacks, and enables the Anax + Akemtum poison core. Caveat: boss-poisoner only — Hydra 1★, weak in short/multi-target fights.
Poison-team damage CARRY, fully enabled (you own Frozen Banshee; self-applies AoE [Hex] via A2). HH 9/10; CB/Dragon/Ice Golem/Hydra 5★. Hex Blood passive duplicates poison onto all OTHER Hexed enemies → shines in multi-target. On single-target CB he's a poison applier + Hex enabler (Banshee carries). Needs ACC ~150-200 + SPD 180+.
NEW — completes the poison engine and seats in THREE ideal comps (CB, Dragon, FK). Extends Banshee/Kael poisons, 25% Poison Sensitivity multiplies every tick (poisons ignore DEF — better amp than Dec DEF), passive procs bonus poisons off Akemtum's Hex. FK 5★ shield-breaker in her own right + 15% SPD aura in ALL battles. Debuffer build (ACC/SPD, not ATK) — she performs before perfect gear.
Universal team amplifier — HH 8/10. AoE 60% Dec DEF + 50% Dec ATK force-multiplies EVERY team, no squad-building. FK / Iron Twins / Minotaur 5★. No longer 'the alternative to the poison core' — Urticata settled that — but still the best drop-in for every non-poison team.
Spirit Keep heal-reduction lynchpin (100% Heal Red) → unlocks the Spirit-potion farm to ascend the roster. Does its job around lvl 50, so it runs alongside a bigger 6★ project.
Bookless AoE cleanser/healer — HH 8/10. Strips a debuff + heals all EVERY turn, chains on Relentless. Clan Boss 5★ (cleanses the affinity Stun → the key to pushing Brutal→NM→UNM), Ice Golem 5★, universal dungeon cleanse. Zero tomes. ↑ toward #1 if Clan Boss difficulty is your wall.
NEW Legendary — best all-round farmer of this batch. AoE Dec DEF + Weaken + 100% Heal Reduction + strips Shield/Block-Damage/Unkillable. Spider/Minotaur/Arena/Faction Wars 5★ and Force/Spirit Keep 5★ → fast gear + masteries + potion + arena + FW progression from one champ. Avoid CB / Iron Twins (1★). Outclasses Vallaryn/He-Man for the Legendary damage slot.
NEW Legendary — Fire Knight + Clan Boss specialist (both 5★). Block Buffs + 100% Heal Reduction + Dec ATK on a spammable A2, plus AoE debuff-spread. ↑ above Katonn if Fire Knight or Clan Boss is your active wall; a top-tier FK body.
jumps above Vizier Ovelis if Hydra keys or Ice Golem 20+ is the active push
Ice Golem-20 + Minotaur control (also FW21). Also the Hydra heavy-control swap.
Hydra Block Buffs / Inc ACC / cleanse anchor — top under-leveled Hydra body with Gwyndolin done. ↑ if Hydra is the push.
Legendary generalist: +28% Ally ATK aura + 100% Heal Reduction + AoE Weaken/Leech; 4★ across FK/Dragon/CB/IG/Iron Twins/Hydra. Now behind Katonn/Ovelis. _needsReview: brand-new, gear/masteries inferred; Ayumilove rates Arena/FW 0★ vs HH's strong Arena.
Doom Tower 5★ survival support.
Flexible Magic nuker — Dragon 5★, Arena SPD aura, FW. ↑ if Arena/FW becomes the push. Now behind Katonn/Ovelis/Vallaryn for the Legendary damage slot.
Arena tank-killer + Minotaur + Fire Knight; lower under a dungeon focus. ↑ for an Arena climb.
Universal speed lead; also the Hydra speed/TM backbone. Fine at 5★, low urgency.
Secondary projects
NEW — the Sylvan Watchers FW unlock pair: faction now fields a full 5. Wyrennon is the only SW epic reviver (+20% SPD crypt aura, TM fill); Locwain is the damage body. FW wants levels/gear, not 6★ rank — build to 50-60. Wyrennon also earns CB/Arena tempo swap seats.
NEW — Argonites FW core (faction at 4/5 bodies). Galatea is a FW 5★ Block Revive executioner; Xanthe brings the 30% FW DEF aura + Dec ATK sustain and a Spider 4★ seat. Level when the 5th Argonite arrives.
NEW — AoE Provoke on a 3-turn cycle + 30% Arena DEF aura + 25%-chance-halve-damage passive. Arena-defense troll core and Dwarves FW/DT control at lvl 50-60.
NEW (Epic, not Legendary as briefed). Poison DEF-ignore nuker — Fire Knight 5★, Dragon 5★, Ice Golem 4★, Shadowkin FW 5★. A strong FK/Dragon single-target body; competes with Vizier Ovelis / Stag Knight for the FK slot.
NEW. Offensive support — 50% team ATK buff + 20% team TM fill on crit + revive. Ice Golem 5★; a budget buffer/TM-filler and Shadowkin FW body.
NEW — a champion literally named 'Spider' (Dark Elves Epic). AoE Dec DEF + Dec ATK + 25% dungeon SPD aura; Spider-dungeon 5★. Overlaps Stag Knight but the SPD aura keeps him bench-relevant.
Second AoE poison applier + team Weaken (Dragon 5★, Ice Golem 5★). Skinwalkers like Akemtum — his AoE poison feeds Akemtum's multi-target passive. A poison-core supplement.
Fire Knight specialist (FK 5★). Overlaps existing FK coverage. _needsReview on faction (sources say Dwarves, briefed as Sacred Order).
Generalist AoE cleanse-healer (Hydra / Doom Tower / Fire Knight 4★). Rises if Hydra is the push.
Arena-offense nuker/buffer (Arena/FW/DT 4★) — team C.DMG/ATK buff + TM fill on kill. Weak in dungeons. Banner Lords FW body + Arena flex.
Dec ACC / Inc ACC utility Rares for Spider + Dragon. Iron Twins framing CANCELLED by audit: both sources rate Dilgol IT 2 (coin-flip uptime), and Kurzad's team Inc ACC feeds the boss +10% TM per buff — Gwyndolin (built 6★) anchors Dec ACC there instead.
UNM Clan Boss Unkillable enabler (needs a Maneater/Demytha body).
Foundational AoE Decrease DEF — superseded by Stag Knight / Spider. Affinity or second body only.
Dropped
- Defiled Sinner
NEW. Keep-wave AoE specialist (A1 goes AoE only vs 5+ enemies) — falls off vs bosses, and Undead Hordes FW is already covered by three 6★ bodies. Bench depth.
- Lady Etessa
NEW. C-tier on both sources; her one job is the only Sacred Order stun for FW coverage — level to ~50 if/when SO FW pushes, never a 6★ project.
- Jurojin
NEW. Niche self-shielding provoke-tank/nuker (CB 4★, Ice Golem 4★ — Ayumi disputes IG). Single-target, no team support. Situational CB/arena body, not a build priority.
- Endalia
NEW (High Elves, not Sylvan Watchers as briefed). Niche AoE Dec ATK + Provoke tank — Hydra Head-of-Decay 4★, Doom Tower. Build only for a specific Hydra/DT control seat.
- Grunch Killjoy
NEW. Ogryn Tribes FW cleanser (FW 5★ with 30% DEF aura) — build only for an Ogryn Tribes Faction Wars push; outclassed elsewhere.
- Maeve
NEW (Barbarians/Epic, not High Elves/Legendary as briefed). Low tier (HH 5/10) — niche Ice Golem block-revive. Bench piece.
- Torturehelm
Dragon-only specialist (Dragon 5★, else 1–3). Build only if Dragon is a specific wall.
- Bergoth the Malformed
Niche AoE Provoke + team-heal support (HH 4/10). Outclassed as a KR sustain body by Doompriest. Doom Tower filler only.
- Suwai Firstborn
CB debuff role now covered by Aox (6★) + Anax. Void affinity-flex / Arena shred only.
Open questions
- ?RESOLVED by the Urticata pull: poison core vs Stag Knight → poison core is the path (Banshee → Akemtum → Urticata interlock; she amps ticks that ignore DEF). Stag Knight holds #4 as the universal non-poison amplifier.
- ?Is Clan Boss difficulty your wall? → Doompriest jumps toward #1. Is Fire Knight the wall? → Vizier Ovelis jumps up (and Urticata's FK 5★ stacks with him).
- ?Is Hydra or Ice Golem 20+ the next push? → Hotatsu jumps above Vizier Ovelis.
- ?Is the Arbiter/FW gate active? → Sylvan Watchers is now fieldable (Wyrennon + Locwain + 3 owned) — leveling them to 50-60 outranks queue progress for that goal.
- ?Second Rector Drath is a DUPLICATE (you have him 6★, Knights Revenant): only real use is a 2nd Hydra sustain body (multi-key rotations) once Hydra is a push — build him then. Don't sacrifice him as food; one copy covers all sequential content.
- ?Confirm in-game: Hilda faction (Dwarves?), and the Maeve/Endalia/Fenshi labels (sources say Barbarians-Epic / High Elves / Epic respectively).