
Khamir Scald-Eye
Ogryn Tribes · Magic · Legendary
July 2026 fragment-fusion Legendary and the most complete sustain body on the roster: A3 revives ALL dead allies at 50% HP and 50% Turn Meter and hands the team 60% Increase DEF + Strengthen; A2 fills every ally's Turn Meter 25% with 50% Increase ATK + 30% Increase SPD; A1 heals all allies twice for 5% of HIS MAX HP per hit AND restores destroyed MAX HP; his passive turns any ally death into a 25% self-heal + 25% own Turn Meter plus a 10% team heal and 10% team Turn Meter. 20% Ally SPD aura in ALL battles, on a 110 base SPD frame.
6★ BUILT. Verified against the 2026-08-26 Ice Golem audit, which seated him in the hard-mode alt and named the gap precisely: there is NO cleanse, NO Decrease ATK and no DoT anywhere in his kit, which is why a 9/10 body holds no normal-mode seat there — he is insurance against attrition, not a debuff seat. Two places that insurance is worth a real audit: CHIMERA, where he is HH 9/10 and where reviving fallen allies is the only thing that sheds Viper's unremovable Necrosis stacks (Vogoth currently holds that job) and his A1's destroyed-MAX-HP restore answers the same mechanic from the other side; and any Doom Tower push, where HH puts him at 9/10 on Draugnell, Grythion, Iragoth, Isheth, Kuldath, Leshun, Maximoz, Phrygius and Tauraze. FLAGGED for those audits rather than seated on an assumption. Ogryn Tribes is already nine bodies deep, so his faction adds depth, not a gate. | THE MOST VALUABLE CHAMPION OF THE 2026-08-31 INTAKE FOR THIS ACCOUNT — not the highest-rated, but he took SIX live seats in the 34-team audit 2026-09-01 because he was already 6★ and built: CLAN BOSS (replacing Vogoth — 20% Ally SPD aura on a DoT boss where turns are damage; gated on verifying Geomancer's and Aox's ACC without the +40 aura), MINOTAUR (replacing Rector Drath — a per-turn team heal plus a full-team revive is what unattended 100%-auto farming wants), SAND DEVIL stages 1–20 (replacing Rector; at 21–25 the Slumber budget falls to 8 hits and his 2-hit A1 is too expensive), SPIRIT KEEP (replacing a terminal-5★ Apothecary — same Magic affinity, same tempo job, far larger kit), ARCANE KEEP (replacing Rector — his four team-wide buffs satisfy that fight's 'two independent team-wide buffs' rule by himself, on a fight where Wind Slash deals 75% less to buffed targets), and FW OGRYN TRIBES (the faction's FIRST 6★ — every other seat is 4★). Also the Ideal Chimera fifth seat, where reviving is the only way to shed Viper's unremovable Necrosis stacks, and the enabler for the new hard-mode Fire Knight comp, where his destroyed-MAX-HP restore answers the 1%-per-shield-hit MAX HP destruction. WHERE HE IS A NET NEGATIVE: IRON TWINS (every buff hands the boss 10% Turn Meter and he applies four) and Doom Tower's Celestial Griffin (same problem — that comp must run buff-light). NEVER field him with Artak.