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Khamir Scald-Eye

Khamir Scald-Eye

Ogryn Tribes · Magic · Legendary

Stars
6
In teams
5
Best tier
S
Role
Support

July 2026 fragment-fusion Legendary and the most complete sustain body on the roster: A3 revives ALL dead allies at 50% HP and 50% Turn Meter and hands the team 60% Increase DEF + Strengthen; A2 fills every ally's Turn Meter 25% with 50% Increase ATK + 30% Increase SPD; A1 heals all allies twice for 5% of HIS MAX HP per hit AND restores destroyed MAX HP; his passive turns any ally death into a 25% self-heal + 25% own Turn Meter plus a 10% team heal and 10% team Turn Meter. 20% Ally SPD aura in ALL battles, on a 110 base SPD frame.

6★ BUILT. Verified against the 2026-08-26 Ice Golem audit, which seated him in the hard-mode alt and named the gap precisely: there is NO cleanse, NO Decrease ATK and no DoT anywhere in his kit, which is why a 9/10 body holds no normal-mode seat there — he is insurance against attrition, not a debuff seat. Two places that insurance is worth a real audit: CHIMERA, where he is HH 9/10 and where reviving fallen allies is the only thing that sheds Viper's unremovable Necrosis stacks (Vogoth currently holds that job) and his A1's destroyed-MAX-HP restore answers the same mechanic from the other side; and any Doom Tower push, where HH puts him at 9/10 on Draugnell, Grythion, Iragoth, Isheth, Kuldath, Leshun, Maximoz, Phrygius and Tauraze. FLAGGED for those audits rather than seated on an assumption. Ogryn Tribes is already nine bodies deep, so his faction adds depth, not a gate. | THE MOST VALUABLE CHAMPION OF THE 2026-08-31 INTAKE FOR THIS ACCOUNT — not the highest-rated, but he took SIX live seats in the 34-team audit 2026-09-01 because he was already 6★ and built: CLAN BOSS (replacing Vogoth — 20% Ally SPD aura on a DoT boss where turns are damage; gated on verifying Geomancer's and Aox's ACC without the +40 aura), MINOTAUR (replacing Rector Drath — a per-turn team heal plus a full-team revive is what unattended 100%-auto farming wants), SAND DEVIL stages 1–20 (replacing Rector; at 21–25 the Slumber budget falls to 8 hits and his 2-hit A1 is too expensive), SPIRIT KEEP (replacing a terminal-5★ Apothecary — same Magic affinity, same tempo job, far larger kit), ARCANE KEEP (replacing Rector — his four team-wide buffs satisfy that fight's 'two independent team-wide buffs' rule by himself, on a fight where Wind Slash deals 75% less to buffed targets), and FW OGRYN TRIBES (the faction's FIRST 6★ — every other seat is 4★). Also the Ideal Chimera fifth seat, where reviving is the only way to shed Viper's unremovable Necrosis stacks, and the enabler for the new hard-mode Fire Knight comp, where his destroyed-MAX-HP restore answers the 1%-per-shield-hit MAX HP destruction. WHERE HE IS A NET NEGATIVE: IRON TWINS (every buff hands the boss 10% Turn Meter and he applies four) and Doom Tower's Celestial Griffin (same problem — that comp must run buff-light). NEVER field him with Artak.

GearImmunity · Protection · Stoneskin · Untouchable · Impulse · Reflex · Relentless · Speed
StatsRES › SPD › HP% › DEF%
BuildEvery heal on him scales off his own MAX HP, so HP% is damage-equivalent here — and RES leads the order because the whole kit is buffs and revives that only matter if HE keeps acting. He needs no ACC at all. Speed matters twice: his 110 base plus the 20% all-battles aura sets the team's turn order before his A2 adds another 30% Increase SPD and a 25% Turn Meter fill.
BlessingIntimidating Presence (dungeons; Brimstone once awakened high) / Life Harvest (PvP)
Skill floorFour cooldown books and nothing else matters: A3 Death Is Weakness 6→4 so the full-team revive is available more than once in a long fight, and A2 Gloom-Powered 5→3 so the Turn Meter fill and the Inc ATK / Inc SPD pair line up with a 3-turn cycle.
HellHadesAyumiLove

Content ratings — where this champion earns their roster slot

Masteries — the build path; capstones highlighted

DefiantImproved ParryRejuvenationResurgentDelay DeathRetributionSteadfastLay On HandsRapid ResponseHealing SaviorLore of SteelMerciful AidSpirit HasteTimely InterventionLasting Gifts

Appears in

Clan Boss
Sustain / revive / leader aura6★ BUILT, unbooked. SWAP from Vogoth (audit 2026-09-01). Takes the seat on three things Vogoth does not do: A1 Dark Restoration heals ALL allies 5% of Khamir's MAX HP per hit (2 hits, no cooldown) and restores their destroyed MAX HP, so the team heals EVERY turn rather than only when the tank is struck; A3 Death Is Weakness revives ALL dead allies at 50% HP and 50% Turn Meter with 60% Increase DEF + Strengthen (CD 6, →4 booked), a second life this comp has never had; A2 Gloom-Powered fills every ally's Turn Meter 25% with 50% Increase ATK and 30% Increase SPD (CD 5, →3 booked). LEADER AURA: 20% Ally SPD in ALL BATTLES — on a DoT boss turns are damage, so it is worth roughly its face value in output, against Vogoth's +40 ACC. THE COST, AND A CHECK THAT IS NO LONGER BLOCKING (the account keys the Unkillable 2:1 comp, not these five — Paul 2026-09-01): dropping Vogoth removes that ACC aura from Geomancer (gear target 200+) and Aox (210+), neither of which has a recorded gear status. Supreme Kael's A3 team 50% Increase ACC covers most of it; if the burn or the Dec ATK starts missing, that aura is the cause and Vogoth goes back in. Khamir needs no ACC himself — every line in his kit is a buff, a heal or a revive. Magic, so also legal in the Magic-Counter comp. BANNED from the Unkillable 2:1 tune (his TM fill and 30% Increase SPD buff break the speed tune) and MUTUALLY EXCLUSIVE with Artak in every content (his destroyed-MAX-HP restore erases Artak's passive).
Spirit Keep
Tempo + heal6★ BUILT — SWAP from Apothecary (audit 2026-09-01). Apothecary holds this seat on a TERMINAL 5★ RARE build, which this record states outright. Khamir is Magic like her, so he keeps the strong-affinity matchup into the Spirit boss at no cost, and his A2 Gloom-Powered delivers her entire contribution — 25% ally Turn Meter fill and 30% Increase SPD — while adding 50% Increase ATK (CD 5, →3 booked). His A1 Dark Restoration then heals ALL allies 5% of his MAX HP per hit, twice, on NO cooldown, where Apothecary heals 35% MAX HP on a 3-turn cooldown — and Melt is an AoE scaling off Sylvania's CURRENT HP, so per-turn team healing is worth more here than a periodic burst. A3 revives all dead allies at 50% HP/TM with 60% Increase DEF + Strengthen. He needs no ACC, so he does not compete for the 180–200 ACC budget the Heal Reduction sources need. He does NOT carry Heal Reduction — Katonn and Morrigaine keep the lynchpin seats and that division is deliberate.
Arcane Keep
Sustain + buff blanket6★ BUILT — SWAP from Rector Drath (audit 2026-09-01); both are 6★ and built, so this is a pure kit upgrade. This fight's central rule is that Wind Slash deals 75% LESS damage to BUFFED targets, and this record's second lever demands 'at least two independent team-wide buffs so one strip can never leave anyone naked'. Rector holds the seat because his A2 leaves every ally holding a buff either way (Perfect Veil at full HP, 15% Continuous Heal if damaged). KHAMIR SATISFIES THE TWO-BUFF REQUIREMENT BY HIMSELF, on shorter cycles: A2 Gloom-Powered puts 50% Increase ATK AND 30% Increase SPD on all allies (CD 5, →3 booked); A3 Death Is Weakness puts 60% Increase DEF AND Strengthen on all allies (CD 6, →4 booked) while reviving any dead. Four team-wide buffs from two skills. He also heals all allies twice EVERY turn on no cooldown, restores destroyed MAX HP, and fills 25% ally Turn Meter. He needs no ACC, so the whole ~220 ACC budget stays with the debuffers.
Dragon's Lair
SwapTHE NORMAL-MODE TEMPO SWAP (new 2026-09-01), replacing Apothecary and High Khatun. The levers already name the answer to Almighty Persistence: you cannot slow the Dragon, so stack your own SPD. Khamir does it three ways at once — 20% Ally SPD aura in ALL battles, a 30% Increase SPD buff, and a 25% ally Turn Meter fill on A2 (CD 5, →3 booked) — and adds 50% Increase ATK, a per-turn full-team heal off his own MAX HP (A1, no cooldown, which also restores destroyed MAX HP), and a full-team revive at 50% HP/TM. 6★ BUILT Legendary against a terminal-5★ Rare. HH 9/10 Dragon, 8/10 hard. NOT a boss-phase seat: no cleanse, no Decrease ATK and no DoT anywhere in his kit — the same gap the Ice Golem audit named.
To-do
Ice Golem's Peak
Swap6★ Legendary (July 2026 fragment fusion; full record added 2026-08-31). HH 9/10 IG normal / 8 hard; Ayumi 4★ normal / 4★ hard (kit verified this audit). A3 revives ALL dead allies at 50% HP / 50% TM + 60% Inc DEF + Strengthen; A2 fills team TM 25% + 50% Inc ATK + 30% Inc SPD; A1 heals all allies 2×5% of his MAX HP and restores destroyed MAX HP; +20% Ally SPD all-battles aura. NO cleanse anywhere in the kit, no Dec ATK, no DoT — which is why a 9/10 body holds no normal-mode seat in this comp. Fifth seat of the Hard Mode alt, and the account-wide insurance body when a run is dying to attrition.
To-do
Fire Knight's Castle
SwapTHE HARD-MODE MAX-HP ANSWER (new 2026-09-01). Hard mode destroys 1% of the attacker's MAX HP per shield hit, which is what makes a 21-hit shield punishing rather than merely slow — and Khamir's A1 restores all allies' destroyed MAX HP by 5% per hit, twice per turn, on no cooldown. He is the reason the counterattack-heavy hard comp is survivable. 6★ BUILT, HH 7/10 hard. On NORMAL he is not a seat: his A1 is only 2 hits and he is Magic, which weak-hits the FK20 Force boss.
To-do
Iron Twins Fortress
SwapBUFF PUNISHMENT MAKES HIM A NET LOSS HERE (audit 2026-09-01). HH 8/10, and his revive is genuinely valuable — but A2 gives all allies Increase ATK + Increase SPD and A3 gives all allies Increase DEF + Strengthen, and every buff an ally receives hands this boss 10% Turn Meter. His A1 is also 2 hits into the −50%-per-subsequent-hit penalty. Suggested rating: 3.
To-do
Minotaur's Labyrinth
Sustain6★ BUILT — SWAP from Rector Drath (audit 2026-09-01). Both are 6★ and built, so this is a pure kit comparison in a seat this record itself describes as 'purely a heal anchor': Rector's Perfect Veil is dead against an AoE-only boss and her A2 heals 20% of her MAX HP on a 5-turn cooldown (4 booked). Khamir's A1 Dark Restoration heals ALL allies 5% of his MAX HP PER HIT, twice per turn, on NO cooldown, and restores destroyed MAX HP in the same action. A3 Death Is Weakness revives all dead allies at 50% HP and 50% Turn Meter with 60% Increase DEF + Strengthen — and on content whose entire metric is a 100%-reliable UNATTENDED stage-15 auto, a full-team revive converts a failed run into a completed one. A2 adds a 25% ally TM fill with 50% Increase ATK and 30% Increase SPD, all of which is free here: unlike Iron Twins, this boss has no buff-punishing mechanic. He needs no ACC, so he does not compete for the ~200 ACC budget Stag Knight and Katonn need. He does NOT cleanse — Doompriest keeps the Hex seat and that division is deliberate.
Sand Devil's Necropolis
Heal — restores destroyed MAX HP (stages 1–20; see swaps for 21–25)6★ BUILT — SWAP from Rector Drath for STAGES 1–20 only (audit 2026-09-01). The Slumber budget is 16/14/12/10/8 by stage band and drops 1 per HIT, and this record's own lever calls it 'the constraint that decides the whole team' — so this seat splits on it. AT STAGES 1–20 the budget is 10–16 hits and Khamir is the better body: A1 Dark Restoration heals ALL allies 5% of his MAX HP per hit, twice, EVERY turn with no cooldown, and DIRECTLY RESTORES DESTROYED MAX HP — a second answer to Soul Sustenance that works whether or not the boss is asleep, where the sleep mechanic's heal-to-restore conversion only works while he sleeps. His A2 and A3 do not attack at all, so they cost ZERO Slumber, and A3's full-team revive at 50% HP/TM doubles Lightsworn's Feasting Swarm insurance. He needs no ACC. AT STAGES 21–25 KEEP RECTOR DRATH: the budget falls to 8 hits per Sleep window and Khamir's A1 eats two of them every turn, where both of Rector's heals are non-attacking and cost nothing, and his Master of Ghosts passive gives veiled allies +50 RES.
Chimera's Lair
SwapTHE IDEAL FIFTH SEAT (audit 2026-09-01), and his own champion record flagged this content first: reviving fallen allies is the ONLY thing that sheds Viper's unremovable Necrosis stacks, and his A1's destroyed-MAX-HP restore answers the same mechanic from the other side. A3 revives all dead allies (CD 6, →4 booked); A1 heals the whole team twice every turn on a 65-turn attrition fight; A2/A3 keep four team-wide buffs rolling against Transfixing Presence's buffless tax. 6★ BUILT, fresh HH 9/10. ⚠ Keep his C.DMG above Vogoth's or he steals the Ram Duel.
To-do
Doom Tower
SwapTHE CELESTIAL GRIFFIN TENSION, recorded rather than seated (2026-09-01). HH grythion 9/10 and 'Stay Above 50% HP' is exactly his kit — but that comp must run BUFF-LIGHT, because Griffin's 3-turn AoE strips all buffs unresistably and hits +10% per buff eaten, and Khamir applies four team-wide buffs (Inc ATK, Inc SPD, Inc DEF, Strengthen). Vogoth's 10/10 holds the seat. Khamir is 9/10 on Magma and Eternal Dragon if a comp there ever wants a per-turn team heal plus a full revive.
To-do

Best for

Ice Golem (hard)ChimeraDoom TowerDragon / Spider / Fire KnightArenaFaction Wars (Ogryn Tribes)