QWar Room

Overview

Account command · 244 champions · 18 boss teams

244
Champions
6★ Built
33
New pulls
159
FW teams ready
16 / 16
M
The Cowardly Lion
Skinwalkers
#1

NEW Legendary (2026-08-31, Echoes of Oz fusion) — the broadest champion the account has ever taken in, and it is not close: HellHades scores him 8/10 or better on EVERY content type it rates, with a 10/10 FIRE KNIGHT and a 9/10 CLAN BOSS. Those two numbers are the queue's two standing projects (the FK wall that Fenshi, Hilda and Pann are all queued for; the Clan Boss tune) answered by one champion, and the rest of the board — Dragon, Spider, Ice Golem, Iron Twins, Hydra, Chimera, Phantom Shogun, Arena, all 9/10 — comes free. The kit is a DEF-scaling nuker wrapped around Fear: A2 Primal Roar hits everyone for 4×DEF ignoring 20% of their DEF while pre-buffing the team with 60% Increase DEF + Fervor and landing a 75% AoE True Fear; A3 gives the whole team Counterattack + 30% Reflect Damage that ignore enemy Shield and Strengthen; A1 hits three times for 1.3×DEF each, steals 5% Turn Meter per hit and gains +10% damage for every skill activated by anyone under Fear (up to +100%). The account-specific kicker is his passive: any Fear or True Fear placed ON HIM is converted into a full self-cleanse, a reset of all his cooldowns and an Instant Turn, and while feared his own skills always activate. Ozilda the Wicked — the Echoes of Oz event boss being farmed at stage 20 until 2026-11-10 — True Fears and also triggers Fear whenever the team gains buffs, so her control mechanic is his fuel. Caveat that does not move the rank: Fear is blocked by Almighty Immunity on Doom Tower and stage-21 crypt bosses, where his damage and the Inc DEF / Fervor / Counterattack / Reflect package carry the seat instead.

Stars5/6★
M
Armanz the Magnificent
Barbarians
#2

NEW Legendary (2026-08-31) — HellHades 10/10 overall, the highest-rated champion on the account, and a pure control engine. A2 Greatest Hits attacks all enemies, STEALS all of their Turn Meter and Stuns everyone not under [Sheep] (4→3 booked); A3 For My Next Trick! Sheeps one enemy and then rolls 75% to strip every buff from the entire enemy team, refunding him 5% Turn Meter per buff removed (5→3 booked, +25% chance); A1 rolls 35% to push a random enemy skill two turns deeper into cooldown; the passive maxes out a random skill's cooldown on any enemy whose Sheep expires, refunding 10% Turn Meter per turn added. That is a one-button reset of an enemy offence, which is why HH puts him at 10/10 Arena and 10/10 Spider with 9/10 on Dragon, Fire Knight and Ice Golem, plus 10/10 on both Astranyx and Iragoth in Doom Tower — and he brings a 28% Ally SPD arena aura on top. He ranks behind the Lion only on breadth: Clan Boss is 2/10 and the Iron Twins / Chimera / Sand Devil / Phantom Shogun family is 2/10, so his ceiling is enormous but his footprint is PvP, dungeon waves and floors. Two caveats for the build: he needs heavy ACC before anything else (Sheep, strip, Stun and cooldown push are all accuracy checks and he deals no damage of his own), and Almighty Immunity on Doom Tower and stage-21 crypt bosses blocks Stun/Sheep, blocks cooldown extension in the crypts and halves Turn Meter reduction — against those bosses only the buff strip fully survives. Barbarians has no dedicated control seat today and he is HH control 5/5 + tmManip 5/5, so the crypt is worth a re-audit.

Stars5/6★
M
Artak
Orcs
#3

NEW Legendary (2026-08-31, Orcs/Magic/HP) — HellHades 9/10 overall with 10/10 on DRAGON, SPIDER, ICE GOLEM and HYDRA, 10/10 on Spider HARD and Ice Golem HARD, and 9/10 Clan Boss. He is the roster's third AoE HP Burn engine and the only one that DETONATES: A2 Dogs Of War instantly ACTIVATES every HP Burn on the enemy team before it attacks — turning queued tick damage into an immediate hit — and lands a 75% AoE 50% Decrease ATK on top. A3 Purifyre plants the 75% AoE burn and pays him back 10% destroyed MAX HP per burn placed (plus a 5% MAX HP heal for every burn the enemy blocks or resists); A1 extends burns by a turn. The passive is the engine: every burn tick destroys 5% of HIS OWN MAX HP (stacking to 50%) and each 1% destroyed becomes +1% DMG, C.DMG and DEF and +2 SPD and RES, so he compounds through exactly the long fights the Spider and Hydra plans are built around. Ranked above Maneater and Coldheart because the Spider record already names the HP-Burn engine as that dungeon's endgame AND names burn detonation as a missing tool — it currently points at Myciliac Priest Orn for that job, far down the queue; Artak is that tool at four 10/10s. One seating caveat that is not a rank issue: his payoff is DESTROYED MAX HP, so allies who restore it undo his scaling — Khamir Scald-Eye's A1 does exactly that, team-wide, every turn.

Stars5/6★

Boss readiness

0 complete · 17 upgraded · 0 to-do