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Geomancer

Geomancer

Dwarves · Force · Epic

Stars
6
In teams
9
Best tier
S
Role
Attack

HP-Burn reflect engine. A1 AoE single-hit each (not multi-hit); A2 buff-strip/steal; A3 full TM steal + 75% chance HP Burn (3 turns) + Weaken. Passive deflects damage off HP-burned enemies.

+25% HP aura. A1 is single-hit AoE → not a Fire Knight shield-breaker; FK value is A3 TM-steal once shield is down.

GearLifesteal · Stalwart
StatsACC › SPD › HP › DEF
BuildHP-Burn reflect engine — his role across CB and every dungeon (FK/Spider/IG/Iron Twins/Hydra all 5★). Build him as a DEBUFFER, not a nuker: his damage is HP-Burn + reflect, so chase ACC and survival, never crit. One build serves all nine seats — the Hydra seat sets the SPD floor and the CB/crypt seats set the ACC floor.
BlessingCruelty
Skill floorA3 Quicksand Grasp fully booked is the floor — the +25% chance books take HP Burn to 100% and the two Cooldown −1s give a 3-turn cycle matching the 3-turn burn for permanent uptime (his passive deflect, CB damage, and the Hydra anti-Blight seat all ride on it). A2 Cooldown −1 next for a faster strip/steal cycle vs Mischief and the keeps.
AyumiLoveHellHades

Content ratings — where this champion earns their roster slot

Gear plan — sets, main stat per slot, and where to land

Sets
4×Lifestealsurvive the long DoT fight
2×Accuracyland HP Burn
Slots
WeaponATK
HelmetHP
ShieldDEF
Gauntletsor DEF%HP%
Chestplateland HP BurnACC
BootsSPD
RingHP / DEF
AmuletHP / DEF
BannerACC
Targets
ACC200+ (215 for Hydra Normal unless Ostrox's Inc ACC covers; 190–225 for dungeon seats)
SPD211+ (Hydra body floor; 170+ suffices for dungeon-only use; tune to CB comp)
HP25k+
DEF2k+
Critignore

Masteries — the build path; capstones highlighted

Deadly PrecisionKeen StrikeHeart of GlorySingle OutLife DrinkerBring it DownMethodicalPinpoint AccuracyCharged FocusSwarm SmiterLore of SteelEvil EyeSniperWarmasterMaster Hexer

Appears in

Clan Boss
Damage / HP Burn / team damage reduction6★/a1, unbooked. Re-derived on Stoneguard, not the burn: its flat 15% damage reduction for ALL allies is unconditional and is the best endurance lever in the five; the deflect half only fires on enemies under an HP Burn HE placed. Quicksand Grasp also carries 25% Weaken. Unbooked A3 is CD 5 against a 3-turn burn (both Cooldown −1 books take it to 3, per Ayumilove), so burn uptime is ~60% today. ACC 180+ so the burn sticks. Force — strong on the Magic phase.
Magic Keep
Strip-all + tempo denial6★ awakened, Force = STRONG into her Magic. A2 Creeping Petrify (CD 4) removes ALL buffs from the target and steals them instead if his HP Burn is on her; A3 fully depletes her Turn Meter, delaying the Magic Shield cast itself. Ayumi Magic Keep 5★ — the highest keep rating in the team.
Arcane Keep
SwapDisplaced strip (Ayumi 4★, no arcane rating in champions.json). Fallback if Morrigaine's 75% steal whiffs: A2 strips/steals, A3 adds HP Burn + Weaken and a full TM steal. 6★.
To-do
Spider's Den
Boss TM denial + burn deflect6★ awakened, re-derived unchanged for the second audit running — HH 10/10, the highest score of any built body the account owns for this dungeon. A3 Quicksand Grasp FULLY depletes Skavag's Turn Meter and transfers it to him (CD 5, →3 booked) with a 75% chance of a 3-turn HP Burn — devour denial without slowing spiderling turns. Stoneguard cuts all ally damage taken by 15% and deflects it onto enemies carrying HIS burn, plus a 30% chance of 3% target MAX HP per hit. Overlooked bonus: A1 is an AoE with a 30% chance of 50% Dec ACC, which mutes the swarm's poison bites. He is also the ONLY owned 6★ with HP Burn anywhere in his kit — and it is single-target, which is why Team Now is a hit-damage comp.
Ice Golem's Peak
HP Burn + damage reduction — LEADER AURA6★/a1 built. A3 Quicksand Grasp: 75% HP Burn (100% booked, 5→3-turn CD) + 25% Weaken + full TM depletion. Stoneguard cuts all ally damage taken by 15% and deflects it onto burned enemies. Leads with +25% Ally HP in all battles. HELD THE SEAT against 6★ Keberon this audit (HH tie at 9/10; Ayumi has Keberon higher, 5★ vs 4★): the aura and the 15% team damage reduction are irreplaceable in this comp, and Keberon's headline team buff (A3 50% Inc ACC) duplicates what Supreme Kael's A3 already provides. The only seat whose damage type survives hard mode: HH 9/10 normal AND 9/10 hard (re-verified 2026-08-26).
Fire Knight's Castle
Swap6★ FK 5★ — A3 fully drains the boss's TM into his own (huge post-break) + 75% HP Burn; A1 is a single-hit AoE, so he contributes almost nothing to the break itself (his record's caveat). Burn only ticks if Fyro gets turns — it does not damage through the shield.
To-do
Iron Twins Fortress
Damage engineHP Burn is the only viable damage-over-time here — Poison is 90% less effective, and the 50k-per-tick burn cap rewards uptime over burn size. A1 is AoE single-hit per enemy so it dodges the multi-hit penalty; A3 adds Weaken plus a TM steal. 6★, awakening 1, unbooked. HH 10/10, Ayumi 5★.
Minotaur's Labyrinth
Swap6★ damage swap for Rector — 100% HP Burn chip + A3 TM steal (the boss is not TM-immune, so it lands) + deflect passive.
To-do
Sand Devil's Necropolis
Passive damage + leader aura (+25% Ally HP, all battles)A1 Tremor Staff hits all enemies ONCE — 1 Slumber. The engine is Stoneguard: it cuts all ally incoming damage by 15% and deflects that damage onto enemies under an HP Burn he placed, with a 30% chance of an extra 3% of MAX HP per deflect — damage that never touches the counter. His +25% Ally HP aura is the right leader aura against 5%-per-attack MAX HP destruction and a DEF-ignoring nuke. 6★ / awakening 1, priority.json `book-now` rank 2. HH 9/10 (re-verified 2026-08-25), Ayumi 4★. LEVER: A3 Quicksand Grasp is his only HP Burn source and it fully depletes turn meter — harmless while the boss is awake (he is TM-reduction immune, so nothing is decreased and Soul Sustenance never fires) but self-destructive if cast while he is ASLEEP: the verified rule destroys the MAX HP of whoever cut his Turn Meter by the same percentage, and Quicksand Grasp is a FULL depletion. Cast it awake, or immediately after he takes a turn.
Phantom Shogun's Grove
Turn-meter denial + strip6★, Awakening 1 — best of the remaining awakened bodies at HellHades 6/10. Seated for his A1 being SINGLE-hit AoE (the lowest weak-hit exposure in the pool) and his A3 fully stealing Akumori's Turn Meter — a stolen boss turn is a critical hit that never happens, i.e. 5 Shade never generated. NOT seated for HP Burn: Akumori is immune to HP Burn from 30 stacks, which the previous rationale for this seat did not account for.
Chimera's Lair
HP Burn + team damage reduction6★/a1. HH 8/10 (re-verified), Ayumi 4★. A3 Quicksand Grasp fully depletes the boss's TM with a 75% chance of a 3-turn HP Burn (25% Weaken); A1 is AoE with 30% Dec ACC. The seat-winner is Stoneguard: all allies take 15% less damage and it is deflected onto enemies under HIS HP Burn (30% when he is the one attacked) — across 65 turns the largest passive survival block on the roster plus free damage. Note the reduction is a damage decrease, so it does nothing for the Lion-marked champion. He yields to Fahrakin only in the Ideal comp, and only when Clash score rather than surviving to turn 65 is the binding constraint.
Chimera's Lair
Swap6★/a1, HH 8/10 — starter in Team Now; yields the seat to Fahrakin ONLY in the Ideal comp, and only when Clash score outranks survival. Stoneguard's 15% team-wide damage reduction plus HP-Burn deflect is the best passive survival block owned, and the trial ladder is explicitly gated on not dying before turn 65.
To-do
Hydra
HP Burn engine (anti-Blight) + buff control (anti-Mischief)6★/a1. A3 Quicksand Grasp lands a 3-turn HP Burn + 25% Weaken (75%→100% booked, CD 5→3): Blight takes DOUBLE burn damage and burns tick through Serpent's Will on a regrown head. A2 removes all buffs from a head and steals them if it's burning — the reactive answer to Wrath's Vengeance buff and Decay's Life Barrier. Stoneguard cuts all ally damage 15% and deflects it onto every burning head, with a 30% chance of an extra 3%-MAX-HP hit. Note: A3's turn-meter depletion is DEAD here — heads are immune to TM reduction.
Doom Tower
SwapTakes the Nether Spider seat as of 2026-07-27 (A 5★/H 9). The skill to NEVER fire there is Quicksand Grasp — it fully depletes TM and trips Agreth's counterattack. Also A 5★/H 10 on Frost Spider.
To-do

Best for

Clan BossIron TwinsSpiderHydraDragon