← Roster
Deadly Precision
Keen Strike
Heart of Glory
Single Out
Life Drinker
Bring it Down
Methodical
Pinpoint Accuracy
Charged Focus
Swarm Smiter
Lore of Steel
Evil Eye
Sniper
Warmaster
Master HexerTo-doTo-doTo-doTo-doTo-do

Geomancer
Dwarves · Force · Epic
Stars
6★
In teams
9
Best tier
S
Role
Attack
HP-Burn reflect engine. A1 AoE single-hit each (not multi-hit); A2 buff-strip/steal; A3 full TM steal + 75% chance HP Burn (3 turns) + Weaken. Passive deflects damage off HP-burned enemies.
+25% HP aura. A1 is single-hit AoE → not a Fire Knight shield-breaker; FK value is A3 TM-steal once shield is down.
GearLifesteal · Stalwart
StatsACC › SPD › HP › DEF
BuildHP-Burn reflect engine — his role across CB and every dungeon (FK/Spider/IG/Iron Twins/Hydra all 5★). Build him as a DEBUFFER, not a nuker: his damage is HP-Burn + reflect, so chase ACC and survival, never crit. One build serves all nine seats — the Hydra seat sets the SPD floor and the CB/crypt seats set the ACC floor.
Blessing
Cruelty
Skill floorA3 Quicksand Grasp fully booked is the floor — the +25% chance books take HP Burn to 100% and the two Cooldown −1s give a 3-turn cycle matching the 3-turn burn for permanent uptime (his passive deflect, CB damage, and the Hydra anti-Blight seat all ride on it). A2 Cooldown −1 next for a faster strip/steal cycle vs Mischief and the keeps.
AyumiLoveHellHades
Content ratings — where this champion earns their roster slot
ContentScoreWhere
Clan Boss5/5Damage / HP Burn / team damage reductionSpider's Den5/5Boss TM denial + burn deflectFire Knight's Castle5/5SwapIce Golem's Peak5/5HP Burn + damage reduction — LEADER AURAIron Twins Fortress5/5Damage engineHydra5/5HP Burn engine (anti-Blight) + buff control (anti-Mischief)Magic Keep5/5Strip-all + tempo denialDragon's Lair4/5—Minotaur's Labyrinth4/5SwapSpirit Keep4/5—Arcane Keep4/5SwapForce Keep3/5—Void Keep3/5—Arena (Classic)2/5—Gear plan — sets, main stat per slot, and where to land
Sets
4×Lifesteal— survive the long DoT fight
2×Accuracy— land HP Burn
Slots
WeaponATK
HelmetHP
ShieldDEF
Gauntletsor DEF%HP%
Chestplateland HP BurnACC
BootsSPD
RingHP / DEF
AmuletHP / DEF
BannerACC
Targets
ACC200+ (215 for Hydra Normal unless Ostrox's Inc ACC covers; 190–225 for dungeon seats)
SPD211+ (Hydra body floor; 170+ suffices for dungeon-only use; tune to CB comp)
HP25k+
DEF2k+
Critignore
Masteries — the build path; capstones highlighted
Appears in
Clan Boss
Damage / HP Burn / team damage reduction — 6★/a1, unbooked. Re-derived on Stoneguard, not the burn: its flat 15% damage reduction for ALL allies is unconditional and is the best endurance lever in the five; the deflect half only fires on enemies under an HP Burn HE placed. Quicksand Grasp also carries 25% Weaken. Unbooked A3 is CD 5 against a 3-turn burn (both Cooldown −1 books take it to 3, per Ayumilove), so burn uptime is ~60% today. ACC 180+ so the burn sticks. Force — strong on the Magic phase.
Magic Keep
Strip-all + tempo denial — 6★ awakened, Force = STRONG into her Magic. A2 Creeping Petrify (CD 4) removes ALL buffs from the target and steals them instead if his HP Burn is on her; A3 fully depletes her Turn Meter, delaying the Magic Shield cast itself. Ayumi Magic Keep 5★ — the highest keep rating in the team.
Arcane Keep
Swap — Displaced strip (Ayumi 4★, no arcane rating in champions.json). Fallback if Morrigaine's 75% steal whiffs: A2 strips/steals, A3 adds HP Burn + Weaken and a full TM steal. 6★.
Spider's Den
Boss TM denial + burn deflect — 6★ awakened, re-derived unchanged for the second audit running — HH 10/10, the highest score of any built body the account owns for this dungeon. A3 Quicksand Grasp FULLY depletes Skavag's Turn Meter and transfers it to him (CD 5, →3 booked) with a 75% chance of a 3-turn HP Burn — devour denial without slowing spiderling turns. Stoneguard cuts all ally damage taken by 15% and deflects it onto enemies carrying HIS burn, plus a 30% chance of 3% target MAX HP per hit. Overlooked bonus: A1 is an AoE with a 30% chance of 50% Dec ACC, which mutes the swarm's poison bites. He is also the ONLY owned 6★ with HP Burn anywhere in his kit — and it is single-target, which is why Team Now is a hit-damage comp.
Ice Golem's Peak
HP Burn + damage reduction — LEADER AURA — 6★/a1 built. A3 Quicksand Grasp: 75% HP Burn (100% booked, 5→3-turn CD) + 25% Weaken + full TM depletion. Stoneguard cuts all ally damage taken by 15% and deflects it onto burned enemies. Leads with +25% Ally HP in all battles. HELD THE SEAT against 6★ Keberon this audit (HH tie at 9/10; Ayumi has Keberon higher, 5★ vs 4★): the aura and the 15% team damage reduction are irreplaceable in this comp, and Keberon's headline team buff (A3 50% Inc ACC) duplicates what Supreme Kael's A3 already provides. The only seat whose damage type survives hard mode: HH 9/10 normal AND 9/10 hard (re-verified 2026-08-26).
Fire Knight's Castle
Swap — 6★ FK 5★ — A3 fully drains the boss's TM into his own (huge post-break) + 75% HP Burn; A1 is a single-hit AoE, so he contributes almost nothing to the break itself (his record's caveat). Burn only ticks if Fyro gets turns — it does not damage through the shield.
Iron Twins Fortress
Damage engine — HP Burn is the only viable damage-over-time here — Poison is 90% less effective, and the 50k-per-tick burn cap rewards uptime over burn size. A1 is AoE single-hit per enemy so it dodges the multi-hit penalty; A3 adds Weaken plus a TM steal. 6★, awakening 1, unbooked. HH 10/10, Ayumi 5★.
Minotaur's Labyrinth
Swap — 6★ damage swap for Rector — 100% HP Burn chip + A3 TM steal (the boss is not TM-immune, so it lands) + deflect passive.
Sand Devil's Necropolis
Passive damage + leader aura (+25% Ally HP, all battles) — A1 Tremor Staff hits all enemies ONCE — 1 Slumber. The engine is Stoneguard: it cuts all ally incoming damage by 15% and deflects that damage onto enemies under an HP Burn he placed, with a 30% chance of an extra 3% of MAX HP per deflect — damage that never touches the counter. His +25% Ally HP aura is the right leader aura against 5%-per-attack MAX HP destruction and a DEF-ignoring nuke. 6★ / awakening 1, priority.json `book-now` rank 2. HH 9/10 (re-verified 2026-08-25), Ayumi 4★. LEVER: A3 Quicksand Grasp is his only HP Burn source and it fully depletes turn meter — harmless while the boss is awake (he is TM-reduction immune, so nothing is decreased and Soul Sustenance never fires) but self-destructive if cast while he is ASLEEP: the verified rule destroys the MAX HP of whoever cut his Turn Meter by the same percentage, and Quicksand Grasp is a FULL depletion. Cast it awake, or immediately after he takes a turn.
Phantom Shogun's Grove
Turn-meter denial + strip — 6★, Awakening 1 — best of the remaining awakened bodies at HellHades 6/10. Seated for his A1 being SINGLE-hit AoE (the lowest weak-hit exposure in the pool) and his A3 fully stealing Akumori's Turn Meter — a stolen boss turn is a critical hit that never happens, i.e. 5 Shade never generated. NOT seated for HP Burn: Akumori is immune to HP Burn from 30 stacks, which the previous rationale for this seat did not account for.
Chimera's Lair
HP Burn + team damage reduction — 6★/a1. HH 8/10 (re-verified), Ayumi 4★. A3 Quicksand Grasp fully depletes the boss's TM with a 75% chance of a 3-turn HP Burn (25% Weaken); A1 is AoE with 30% Dec ACC. The seat-winner is Stoneguard: all allies take 15% less damage and it is deflected onto enemies under HIS HP Burn (30% when he is the one attacked) — across 65 turns the largest passive survival block on the roster plus free damage. Note the reduction is a damage decrease, so it does nothing for the Lion-marked champion. He yields to Fahrakin only in the Ideal comp, and only when Clash score rather than surviving to turn 65 is the binding constraint.
Chimera's Lair
Swap — 6★/a1, HH 8/10 — starter in Team Now; yields the seat to Fahrakin ONLY in the Ideal comp, and only when Clash score outranks survival. Stoneguard's 15% team-wide damage reduction plus HP-Burn deflect is the best passive survival block owned, and the trial ladder is explicitly gated on not dying before turn 65.
Hydra
HP Burn engine (anti-Blight) + buff control (anti-Mischief) — 6★/a1. A3 Quicksand Grasp lands a 3-turn HP Burn + 25% Weaken (75%→100% booked, CD 5→3): Blight takes DOUBLE burn damage and burns tick through Serpent's Will on a regrown head. A2 removes all buffs from a head and steals them if it's burning — the reactive answer to Wrath's Vengeance buff and Decay's Life Barrier. Stoneguard cuts all ally damage 15% and deflects it onto every burning head, with a 30% chance of an extra 3%-MAX-HP hit. Note: A3's turn-meter depletion is DEAD here — heads are immune to TM reduction.
Doom Tower
Swap — Takes the Nether Spider seat as of 2026-07-27 (A 5★/H 9). The skill to NEVER fire there is Quicksand Grasp — it fully depletes TM and trips Agreth's counterattack. Also A 5★/H 10 on Frost Spider.
Best for
Clan BossIron TwinsSpiderHydraDragon