Intake
Newly-pulled champions to triage — keep, build, or feed. Clearing a flag here is session-only in v1 (the vault JSON stays the source of truth).

Arena tank-killer + Minotaur

FW21 + Ice Golem + arena

Fixes Fire Knight + Spirit Keep

Hydra + FW waves

Flexible support + KR FW

Doom Tower / Hydra / Spider, manual

Apothecary-plus speed engine

Iron Twins enabler (Dec ACC)

Iron Twins enabler (team Inc ACC)

Foundational AoE Dec DEF

UNM Clan Boss enabler

Fire Knight + control

FW / DT sustain

Cheese / FK survival (high Resist)

Poison/Hex synergy CARRY. His passive Hex Blood duplicates Poison damage: whenever ANY enemy takes Poison damage, it deals one of that Poison debuff's damage to every enemy under [Hex] (80%), turning single-target Poison into AoE wave-clear. A2 lays/extends AoE [Hex]; A1 applies 5% Poison and, on Hexed targets, spreads a random debuff to all enemies. 18% SPD aura.

Epic Void self-buffing nuker. Passive stacks +2% ATK per buff received (up to 30%); A1 steals buffs, A2 steals turn meter, A3 AoE self-applies Inc ACC + Inc C.RATE. Fusion piece for Lord Entertainer Fabian.

Defensive support / control. Passive auto-places Ally Protection on the lowest-HP ally each turn plus self Strengthen + Increase DEF; A2 single-target stun (2 turns vs buffed targets); A3 AoE strips 2 turns of enemy buffs and extends allies' Increase DEF.

Debuff-transfer toolkit Epic — pulls non-CC debuffs off allies onto himself, then self-heals 5% MAX HP per debuff and self-buffs ATK/C.DMG at 4+. AoE 50% Decrease ATK plus SPD-down and turn-meter steal.

Budget CC/taunt bruiser: AoE Provoke + self Increase DEF, with a Stun/Decrease SPD basic and a team Strengthen/Continuous Heal. Control body that absorbs damage.
AoE debuffer landing 60% Decrease DEF + 50% Decrease ATK on the whole enemy team on a short cooldown.
Epic Dwarves nuker/controller; scales +10% dmg per debuff on target, applies 100% Heal Reduction + AoE Stun, and buffs the whole team's ATK — allies hit her Stunned/Heal-Reduced targets for +15%.
HP-scaling single-target nuker with buff-steal and a self-revive passive; a Dragon specialist.
Defensive support: AoE Provoke plus a passive that redirects damage he soaks into team healing.
Defensive-support healer: Undying Fury fully cleanses self + strips a debuff from all allies, self-heals 100% MAX HP with 50% overheal spilling to the team, adds 30% Reflect Damage and a self Extra Turn; two Block Active Skills debuffs add control.
AoE Magic debuffer/damage-dealer: 100% Heal Reduction A1, team-wide Weaken + Leech, and an HP-swap execute that ignores DEF/Shield when she's healthier. +28% Ally ATK aura.
Premier Poison-stacker: A3 lays [Poison Sensitivity], A1 then spams up to two 5% [Poison]s per turn. The poison ENGINE of an Akemtum/Anax poison team; huge on high-HP bosses, near-useless in short or multi-target fights.
Bookless AoE cleanser/healer; her Bolster passive heals all allies and strips a debuff every turn — chains cleanses on Relentless.
Situational AoE poison + team-wide Weaken applier; self-damages to 99% HP then goes Unkillable to spread four 5% Poisons on all enemies. Shines as a percent-HP chipper in high-HP dungeons.
AoE nuker/team-buffer — splash damage, 30% Increase C.DMG + conditional ATK buff on all allies, and 30% team Turn Meter fill on a kill.
AoE nuker that stacks Decrease DEF + Weaken, applies 100% Heal Reduction while stripping Shield/Block Damage/Unkillable, and can slow enemies with Decrease SPD.
Single-target debuff-nuker: spams Block Buffs + Heal Reduction + Decrease ATK, then spreads debuffs AoE; self-veils to survive.
Single-target Force nuker who stacks Poisons to ignore enemy DEF and strips SPD/Turn Meter — a Fire Knight and Ice Golem specialist.
Offensive support: AoE Decrease ACC, 50% team ATK buff, 20% team TM fill on crit, and a revive passive that fears enemies.
Budget AoE debuffer — team-wide Decrease DEF + Decrease ATK plus buff stripping and a 25% dungeon Speed aura.
Self-shielding provoke-tank/nuker: un-resistable Provoke on weaker targets, ignores DEF/Unkillable/Block Damage, 45% Decrease ATK, and a below-50%-HP damage-reduction passive.
HP-scaling AoE Decrease ATK debuffer with reactive Provoke control and a Decrease-ATK counterattack passive.
AoE cleanse-and-heal support with a bomb-driven team turn-meter engine and a 30% FW DEF aura.
Single-target nuker with Sleep/Stun control, self extra-turn generation, and block-revive; niche Ice Golem and anti-revive utility.
Weak ratings everywhere, but the only Sacred Order stun for FW coverage
Dragon 5 / FK 5 poison enabler + rare all-battle SPD aura
Keep-wave AoE depth; UH FW already covered by three 6-star bodies
A-tier anchor: CB Dec ATK, Ice Golem 5, Shadowkin FW + all-battle DEF aura
Unlocks Sylvan Watchers FW: only SW epic reviver + crypt SPD aura + TM fill
Arena buff-strip niche + needed Sylvan Watchers FW body
Thin-faction FW body with 30% DEF aura + Spider utility; guides still maturing
AoE Provoke on a 3-turn cycle: Dwarves FW control + arena DEF aura
FW 5/5 damage body with Block Revive; build when the Argonites push starts