
Artak
Orcs · Magic · Legendary
Self-escalating HP Burn engine with the roster's only burn-DETONATOR. A3 Purifyre hits all enemies twice, plants a 75% AoE HP Burn on the first hit, and pays him back 10% of his destroyed MAX HP per burn placed (plus a 5% MAX HP heal for every burn the enemy blocks or resists). A2 Dogs Of War INSTANTLY ACTIVATES every HP Burn on the enemy team before it attacks, then lands a 75% AoE 50% Decrease ATK. A1 extends burns by a turn. His passive Burning Blood destroys 5% of his OWN MAX HP every time a burn ticks (to 50%) and converts each 1% destroyed into +1% DMG, C.DMG and DEF and +2 SPD and RES — he gets faster, tankier and harder-hitting the longer the fight burns. HH 10/10 on Dragon, Spider, Ice Golem AND Hydra, 9/10 Clan Boss.
The roster's third AoE burn engine after Keberon and Searsha, and the only one that DETONATES: A2 activates every HP Burn on the enemy team instantly, converting queued tick damage into an immediate hit — the same job the Spider record already names Myciliac Priest Orn's A2 for, on a champion HellHades rates 10/10 there (and 10/10 on Spider HARD). ANTI-SYNERGY WORTH KNOWING BEFORE SEATING HIM: his passive's whole payoff is DESTROYED MAX HP, so any ally who restores destroyed MAX HP undoes his scaling — Khamir Scald-Eye's A1 does exactly that to the entire team every turn. Do not field Artak and Khamir together without deciding which effect you actually want. FLAGGED for a Spider and Ice Golem re-audit rather than seated on an assumption: he is HH 10/10 on both and on both hard modes, and those records predate him. | SEATS WON IN THE 34-TEAM AUDIT 2026-09-01, and the through-line is that he is the roster's ONLY burn detonator. SPIDER (HH 10/10 and 10/10 hard): the win condition is HP Burn on the SWARM — a burn ticks when its owner takes a turn — and A2 Dogs Of War activates every burn on the enemy team at once, so a fully burning swarm detonates in one press instead of waiting on ten enemy turns. It also RESOLVES that comp's internal conflict, where every Freeze delayed a burning ling's tick. ICE GOLEM HARD (10/10): Tainted Klyssus takes 10% more damage from HP Burn and every burn ACTIVATION destroys 5% of the minions' MAX HP. HYDRA (10/10): the DoT plan is burn-only (Blight blanks Poison, Torment and Suffering each cut it 90%), and his A2 also lands the AoE 50% Decrease ATK the Ideal comp otherwise loses. DOOM TOWER FROST SPIDER (sorath 10/10): that fight runs on burn UPTIME and his A1 extends every burn 35%. SAND DEVIL: burn ticks cost ZERO Slumber, because the counter drops per HIT and explicitly not from debuff damage. FW ORCS: takes the AoE damage seat from Torturehelm, whose kit has no AoE at all. TWO HARD CONSTRAINTS: he can NEVER share a team with Khamir Scald-Eye (Khamir's A1 restores destroyed MAX HP to all allies every turn and erases Artak's entire passive), and his passive's +2 SPD per 1% destroyed MAX HP — up to +100 SPD — disqualifies him from every speed-tuned comp. Fresh HH FW roles: decreaseAtk 5/5, damage 4/5.