Force Keep — Thorn Da'vil
Keeps · 5 champions
The Fight▾
FORCE boss (Thorn Da'vil) → Spirit hits STRONG, Magic hits weak, Void neutral (wheel: Magic > Spirit > Force > Magic; re-verified 2026-07-27 against Ayumilove's Force Keep guide and HellHades' affinity guide). His passive sets DEF to ~4000, so the win condition is Decrease DEF + Weaken — or damage that ignores DEF entirely, since Poison scales off enemy MAX HP. The RIGHT minion feeds him Increase DEF; the LEFT minion puts AoE Heal Reduction on YOUR team (Ayumilove). A1 Smite hits everyone with a 60% chance of an UNRESISTIBLE 50% Decrease ATK (2t); A2 Quake (~4-turn cycle) hits everyone with a 50% chance of an unresistible 1-turn Stun — he crowd-controls YOU, and RES gear does nothing about it; only cleanse or out-healing works. He does NOT heal, so Heal Reduction on him is wasted. Almighty Immunity (Stun, Freeze, Sleep, Provoke, Block Active Skills, Fear, True Fear, HP-exchange, cooldown-increase) is carried from the prior record — neither source page exposed an immunity list on the 2026-07-27 pass, so treat it as record-sourced, not re-verified.
Team
Suzerain KatonnS6★, Spirit = hits STRONG. A2 Hex of Years: AoE 25% Weaken (70% chance) + 60% Decrease DEF (45% chance, →75% booked) for 2 turns, 4-turn cooldown — that shred IS the win condition against his 4000 DEF. A3 Banish From Time removes Shield/Block Damage/Unkillable from all enemies and cannot be blocked or resisted — note it does NOT strip Increase DEF, so the buff-steal seat still matters. His 100% Heal Reduction is a free rider (the boss doesn't heal). Aura: +33% Ally ATK in ALL battles — the alternative lead once gear ACC clears the stage wall. Kit re-verified on Ayumilove 2026-07-27.5★
Stag KnightSSWAP IN (was Anax). 6★, Spirit = hits STRONG. A2 Huntmaster: AoE 60% Decrease DEF AND 50% Decrease ATK at 70% chance for 2 turns, 4-turn cooldown (→3 booked = permanent uptime). Two independent Dec DEF sources means the shred survives Katonn's coin-flip, and the Dec ATK directly blunts Smite/Quake — the fight's only real damage. Ayumilove rates him 5★ Force Keep; HH FW decreaseDef 5 / decreaseAtk 5. Beats Anax, whose 60% Dec DEF rides a SINGLE-TARGET 2-hit A1. He has no aura.5★
SkeletorS5★/a5, Spirit = hits STRONG. LEADS: aura +60 Ally ACC in ALL battles — permanent, and landing Dec DEF/Weaken is the win condition. A3 Begone, Fools!: 50% Increase ACC on all allies 2t plus a 75% chance to steal any Block Debuffs buff AND one other random buff from each enemy — that is how the minion-fed Increase DEF comes off the boss. A1 has a 75%-per-hit chance to extend a random debuff by 1 turn, which stretches Dec DEF/Weaken uptime. Only 5★ and NOT on data/priority.json's 6★ queue — the team's one real build gap. Kit re-verified on Ayumilove 2026-07-27.5★
Supreme KaelVSWAP IN (was Valkanen). 6★, Void = neutral/safe. A2 Putrescene: AoE three 5% Poisons that CANNOT BE RESISTED and extends every enemy debuff by 1 turn — Poison scales off enemy MAX HP, so the boss's 4000 DEF is irrelevant to it. A3 Arcane Havoc: 50% Increase ACC on all allies plus an unresistable 50% Decrease RES on all enemies, which makes Katonn's and Stag's debuffs land. Passive Degrade cuts each target's ACC/C.RATE/C.DMG by 3% per Poison. Needs ZERO accuracy of his own — every substat goes to damage. Ayumilove 5★ Force Keep (and 5★ in every keep except Spirit). Kit re-verified 2026-07-27.5★
Rector DrathF6★/a1, Force = neutral, geared (SPD 211+, RES 150+). A2 Necro Mutation heals all allies 20% of HIS MAX HP then Perfect Veils the full-HP ones (5-turn cd, books to 4); passive heals veiled allies 10% MAX HP on their turn and gives them +50 RES. Holds Team Now on build state — but he has NO cleanse, which is the fight's real ask (the Dec ATK and Quake stun are unresistible and the left minion's Heal Reduction halves everything he does). Kill the LEFT minion first. His aura is Doom-Tower-only RES, i.e. dead here. Bad-el-Kazar takes this seat in the Ideal comp once 6★.5★Affinity
Force boss → SPIRIT strong, MAGIC weak, VOID neutral (Magic > Spirit > Force > Magic). Re-verified 2026-07-27 on Ayumilove's Force Keep guide ("use Spirit affinity champions ... dealing additional 20% damage") and HellHades' affinity guide. Field Spirit/Void: weak hits also BLOCK attack-based debuffs (~35% weak-hit chance), so a Magic debuffer whiffs roughly a third of placements on top of the damage loss — that is why Altan, Royal Guard and Frozen Banshee stay benched here despite good generic keep ratings. Warmaiden is FORCE (Barbarians), i.e. neutral, not weak. Rector Drath is FORCE too (neutral). Current lineup is 3 Spirit / 1 Void / 1 Force, zero Magic.
Levers
- ›One aura only: Skeletor leads with +60 Ally ACC in ALL battles — permanent, and Dec DEF/Weaken landing is the win condition. Once gear ACC comfortably clears the stage wall (with Supreme Kael's unresistable 50% Dec RES helping), switch the lead to Suzerain Katonn's +33% Ally ATK in ALL battles for faster clears. Rector's +55 RES aura is DOOM TOWER ONLY — never counts here.
- ›Focus the LEFT minion first (the AoE Heal Reduction caster) so the sustain seat stays whole; the RIGHT minion is the source of the boss's Increase DEF — kill it, or let Skeletor steal the buff / Vizier Block Buffs it.
- ›The boss stuns YOU: A2 Quake is an unresistible 50%-chance AoE 1-turn Stun on a ~4-turn cycle, and A1 Smite carries an unresistible 50% Dec ATK — RES gear will NOT stop either. Cleanse (Bad-el-Kazar's Malice, Doompriest's Bolster) or heal through it.
- ›Dec DEF + Weaken must LAND — gear Katonn/Stag to the stage ACC wall (~stage×10 rule of thumb; Katonn's record targets ACC 225+, Stag's 250). Supreme Kael's unresistable 50% Dec RES and his AoE 50% Increase ACC buy real headroom on top.
- ›Poison is the DEF-independent damage line: it scales off enemy MAX HP, so the 4000 DEF passive does nothing to it. Supreme Kael's three 5% Poisons are unresistable; Bad-el-Kazar adds two more and his Prey Upon passive gives EVERY ally +20% damage against Poisoned targets. Frozen Banshee is MAGIC and hits weak here — do not use her as the poison route.
- ›Heal Reduction is worthless ON this boss (he never heals) — don't field Vizier/Hilda/Vallaryn FOR that; Vizier's value here is Block Buffs on the boss instead.
- ›All hard CC is dead weight per the prior record's Almighty Immunity list (unverified on the 2026-07-27 pass): Stun/Freeze/Sleep/Provoke/Block Active Skills/Fear do nothing to the boss — Umbral, Bellower's A1, Maeve and Jurojin lines are wasted seats.
- ›Valkanen A3 (Death's Bargain) sacrifices one of your OWN allies and the auto-AI will pick your healer — if you ever field him here, disable it. This is also part of why he lost the seat: a champion needing a manual skill toggle is a poor fit for auto-farm content.
Swaps
- Starsage GalathirF
SEATED IN THE CLEANSE-FIRST ALT (audit 2026-09-01) — see that comp. Full-team cleanse on CD 4 matching Quake's cadence, plus Block Debuffs as prevention, a 25% RES-scaled damage-reduction passive, death prevention and a full-team revive. Force, so neutral against the Force boss. 6★, no gear plan authored.
- Dorothy GaleS
THE SKELETOR-SEAT CHALLENGER (recorded 2026-09-01). She is SPIRIT — strong into the Force boss — 6★ and BUILT, with an ACC-first gear plan already authored. Her A2 Windstorm lands a 75%-chance 60% Decrease DEF on all enemies, and Decrease DEF IS the win condition against Thorn's ~4000 DEF passive: compare Katonn's unbooked 45% and Stag's 70%. Her A1 adds a 75% buff strip — which answers the RIGHT minion feeding the boss Increase DEF — plus a 75% 25% Weaken, the other half of the win condition. THE COST IS THE AURA: Skeletor's +60 Ally ACC in all battles is what makes Katonn's and Stag's Decrease DEF land, and Dorothy replaces it with +19% Ally SPD. Supreme Kael's 50% Increase ACC buff covers part of the gap. Test that Katonn and Stag still land at the stage wall before committing. Skeletor is 5★; Dorothy is 6★.
- Bad-el-KazarF
THE IDEAL SUSTAIN SEAT — 6★ built. A2 Malice removes ALL debuffs from all allies (clearing the unresistible Dec ATK, Quake's Stun and the minion Heal Reduction in one button), adds two 15% Continuous Heals and two 5% Poisons on all enemies; A1 is an AoE that heals the whole team for 20% of damage dealt. Prey Upon passive: every ally deals +20% damage against Poisoned targets — permanently live next to Supreme Kael. 25% C.RATE aura in all battles. Ayumilove 5★ Force Keep. 6★ BUILT as of 2026-07-30 — gear targets still sit at 'watch', so the seat is his the moment the gear is.
- ValkanenV
DEMOTED from the nuker seat (2026-07-27 audit). Ayumilove rates him only 4★ Force Keep vs Supreme Kael's 5★, and single-target burst is the wrong tool against a 4000-DEF wall that Poison simply ignores. Still the biggest single-target hit on the roster if you want to delete the boss after the shred lands — disable A3 on auto.
- AnaxS
DEMOTED from the debuffer seat (2026-07-27 audit). Ayumilove 4★ Force Keep vs Stag Knight's 5★: his 60% Dec DEF is on a SINGLE-TARGET 2-hit A1, where Stag's is AoE and arrives with 50% Dec ATK. Still a fine 6★/a1 Spirit body and the fallback if Stag Knight is committed elsewhere.
- DoompriestF
Sustain alt (Force = neutral, 6★, gear all green, works bookless): Bolster strips 1 random debuff per ally every turn and heals — shrugs off the unresistible Dec ATK, Quake's Stun and the minion Heal Reduction. Ayumilove 4★ Force Keep. Take her over Rector specifically when the CC/Heal-Red is what's killing the run.
- Aox the RemembererF
Sustain/mitigation alternative (fully booked 6★/a1, Force = neutral). Passive extends 2 random debuffs on whoever attacks him → helps hold Dec DEF + Weaken up; adds AoE 50% Dec ATK + TM drain and a heal on his A2 target. Ayumilove 4★ Force Keep. Trades away Perfect Veil.
- Vizier OvelisF
Force (neutral), 5★, Queue #6: Block Buffs on the boss stops Increase DEF from ever landing — the minion's re-cast whiffs too. A deterministic alternative to Skeletor's 75% buff steal. Ignore his Heal Reduction here. Ayumilove 4★ Force Keep.
- Fodbor the BardS
Ayumilove 5★ Force Keep, Queue #30: AoE 60% Dec DEF (75%) plus an 80% two-buff steal that takes the minion-fed Increase DEF off the boss — Skeletor's job on a Spirit body that hits STRONG. Only 4★ and unbuilt; the direct upgrade path if Skeletor never gets 6★.
- ZargalaF
Ayumilove 5★ Force Keep, Queue #36: AoE 60% Dec DEF plus a 3-hit AoE that re-fires when her A2 kills, and a 40 ACC aura in all battles that helps every other debuffer beat the keep's ACC wall. Force = neutral. Only 4★.
- Mistrider DaithiF
Ayumilove 5★ Force Keep: AoE 60% Dec DEF on a 4-turn cycle that grants an Extra Turn when it lands on everyone, plus a 40 ACC aura in all battles. Force = neutral. Only 4★ — a Stag Knight understudy.
- HellgazerS
Ayumilove 5★ Force Keep, Spirit (hits STRONG): A3 refunds 10% TM per crit for a self-sustaining AoE loop that speed-farms the waves. Just pulled, 4★, unbuilt.
- Jagg BonesawS
Spirit Legendary (hits STRONG), 5★, Queue #41: AoE strip-ALL-buffs is a harder answer to the boss's Increase DEF than a 75% steal, and the damage scales per buff removed. Ayumilove 4★ Force Keep.
- High KhatunS
The old tempo seat, Queue #42 — AoE Increase SPD + TM fill when the run just needs speed rather than the buff-steal. Ayumilove 4★ Force Keep.
- Suwai FirstbornV
Budget debuff bundle (4★, Void = neutral) — 60% Dec DEF + 25% Weaken are SINGLE-target (fine on a lone boss), only the 50% Dec ATK is AoE. Ayumilove 4★ Force Keep.
- WarmaidenF
Ayumilove 5★ Force Keep and the classic budget answer — AoE 60% Dec DEF, and she is FORCE (Barbarians), i.e. NEUTRAL here, not weak. Still only 3★; Katonn and Stag Knight outclass her now.
- AltanM
BENCHED ON AFFINITY. Ayumilove's generic keep list rates him 5★ and his 33% DEF aura in all battles is the roster's best defensive aura — but he is MAGIC, which hits WEAK into a Force boss, and weak hits also block attack-based debuffs, so his A1 Dec ATK whiffs about a third of the time. Use him in the Magic Keep instead.
Alternative Comps
Ideal (fully built)
dream teamIf every owned champ were 6★ + geared — the build-goal lineup.
Four of five seats are the Team Now lineup; the sustain seat flips Rector Drath → Bad-el-Kazar because the fight's damage is UNRESISTIBLE (Dec ATK, Quake's Stun) and the left minion's Heal Reduction halves a pure healer — Rector has no cleanse at all, Bad-el-Kazar's Malice removes every debuff from every ally. His Prey Upon passive (+20% ally damage vs Poisoned targets) is permanently live beside Supreme Kael's three unresistable Poisons, so the swap adds team damage as well as sustain. Katonn + Stag double-stack AoE Dec DEF (Stag adding 50% Dec ATK), Skeletor steals the minion-fed Increase DEF and extends debuffs, Supreme Kael poisons through the 4000 DEF and feeds the team Increase ACC + unresistable Dec RES. Still to 6★: Skeletor only (absent from the priority queue entirely — add him). Bad-el-Kazar is already 6★ and needs gear plus his 7 A2 tomes. Katonn, Stag Knight and Supreme Kael are already done.
Cleanse-first (CC is killing the run)
sustainWhen Quake's unresistible AoE Stun and the minion Heal Reduction are what's ending runs, not the boss's DEF.
Doompriest is 6★ with every gear target green and works bookless: Bolster strips one random debuff per ally EVERY turn and heals, so the unresistible Dec ATK, the Stun and the Heal Reduction all get scrubbed on a rolling basis. Fieldable today — the only reason she isn't the default sustain seat is that Ayumilove rates her 4★ Force Keep to Rector's 5★. | UPDATED 2026-09-01: Starsage Galathir replaces Doompriest. This alt exists because A2 Quake is an UNRESISTIBLE 50%-chance AoE 1-turn Stun on a ~4-turn cycle and A1 Smite carries an unresistible 50% Decrease ATK, so RES gear does nothing and only cleanse or out-healing answers them. Galathir's base A2 Stellar Embryo removes ALL debuffs from ALL allies on CD 4 — matching Quake's cadence — heals them 25% of HIS MAX HP, fills TM 15%, and layers BLOCK DEBUFFS, which should prevent the next Quake landing at all. NOTE THE MECHANIC AND ITS STATUS: 'cannot be resisted' is not 'cannot be blocked' — the Void Keep record states that principle explicitly for Malek's unresistible poisons ('only cleanse, Block Debuffs or out-healing'), but applying it to Thorn's unresistible Stun is an INFERENCE and should be verified in a run before it is relied on. He is Force, neutral here, so no weak hits. Also brings a 25% RES-scaled damage-reduction passive, death prevention at 1 HP, and a full-team revive.