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Rector Drath

Rector Drath

Knights Revenant · Force · Epic

Stars
6
In teams
5
Best tier
S
Role
Support

Healer + Perfect Veil.

GearImmortal · Regeneration · Speed · Immunity · Protection · Fortitude · Resistance
StatsSPD › HP% › RES › DEF%
BuildVeil-based sustain healer — his heals are mostly PASSIVE (Veiled allies heal 10% MAX HP on their turn) plus the AoE active, so build survival + speed: the more turns the team takes under Veil, the more he heals. SPD 211+ is non-negotiable because his seat list includes Hydra (account rule: every Hydra body 211+); that same speed overshoots the 170+ keep/dungeon floor, so one build serves all seats. RES to shrug debuffs — his passive adds +50 RES while he's Veiled, so 150 on the sheet plays like 200. ACC only if you lean on his A1 Dec ATK (bonus, not the seat).
BlessingSurvival Instinct
Skill floorA2 Necro Mutation Cooldown −1 (5→4) plus both A3 Spirit Form Cooldown −1s (6→4) are the floor — a 4-turn team-heal/Perfect Veil cycle and a revive that is actually off cooldown when Hydra's Torment or a crypt nuke lands (~11 epic tomes end-to-end per Ayumilove; heal-boost books on A2 come along the way).
AyumiLoveHellHades

Content ratings — where this champion earns their roster slot

Gear plan — sets, main stat per slot, and where to land

Sets
4×Immortalpassive HP regen sustain
2×Speedkeep Veil/heals up and hit the 211 hydra clock
Slots
WeaponATK
HelmetHP
ShieldDEF
GauntletsHP% / DEF%
ChestplateRES vs debuff auras (hydra heads, KR crypt)HP% / DEF%
Boots211+ hydra clock rides on this slotSPD
RingHP / DEF
AmuletHP / DEF
BannerRES / HP
Targets
SPD211+ (hydra seat; 170+ suffices for keeps/dungeons)
HP32k+
DEF2800+
RES150+ (≈200 effective under his own Veil passive)

Masteries — the build path; capstones highlighted

DefiantRejuvenationImproved ParryShadow HealDelay DeathRetributionUnshakeableSteadfastLay On HandsHealing SaviorRapid ResponseLore of SteelEvil EyeSpirit HasteLasting Gifts

Appears in

Clan Boss
SwapHealer alternative to Vogoth (6★/a1) — but CB 3/5 and no ACC aura, so a downgrade in the current lead slot.
To-do
Force Keep
Sustain6★/a1, Force = neutral, geared (SPD 211+, RES 150+). A2 Necro Mutation heals all allies 20% of HIS MAX HP then Perfect Veils the full-HP ones (5-turn cd, books to 4); passive heals veiled allies 10% MAX HP on their turn and gives them +50 RES. Holds Team Now on build state — but he has NO cleanse, which is the fight's real ask (the Dec ATK and Quake stun are unresistible and the left minion's Heal Reduction halves everything he does). Kill the LEFT minion first. His aura is Doom-Tower-only RES, i.e. dead here. Bad-el-Kazar takes this seat in the Ideal comp once 6★.
Magic Keep
Sustain6★ awakened, Force = STRONG. Heal + revive against a Leyline-amplified AoE. Holds this seat on build state only — Bad-el-Kazar (6★ built) takes it at full build. Note Perfect Veil does nothing against Krila's AoE A1.
Void Keep
Swap6★/awk1, Ayumi Void Keep 5★ — the pure-sustain alternative to Aox: A2 heals all allies 20% of HIS max HP. Bring him for raw healing only; the Perfect Veil half and his veil-gated passive are unreliable while the right minion is blocking buffs, and his +55 RES aura is Doom Tower-only and worthless against unresistible poison.
To-do
Arcane Keep
SwapTHE SEAT HE LOST (audit 2026-09-01) — replaced by Khamir Scald-Eye, who covers the 'every ally always holding a buff' requirement four times over on shorter cooldowns. Rector remains the pick if the comp wants Perfect Veil specifically.
To-do
Dragon's Lair
SwapOUT of the main five in the 2026-08-19 audit — Bad-el-Kazar finished 6★ and beats him by two tiers in hard mode (HH 10/10 both modes vs 8/10 and 7/10; Ayumi 5★/5★ vs 5★/3★). Still the seat's insurance and the better pick when the run is dying to burst rather than to the poison clock: A2 heals all allies 20% of HIS MAX HP then Perfect Veils anyone at full HP, his passive heals veiled allies 10% MAX HP per turn AND gives them +50 RES (the stat Ayumilove's stage-20 note demands), and A3 revives at 60% HP + 60% TM — the only revive in the shortlist. 6★/a1.
To-do
Spider's Den
Sustain (tax-free heal + Perfect Veil)6★ awakened. Heal type re-verified on Ayumilove: A2 Necro Mutation heals all allies for 20% of HIS MAX HP (CD 5, →4 booked), so Skavag's 35% damage-based-healing tax does not touch it, unlike Lifesteal, Leech, or Bad-el-Kazar's A1. It then places [Perfect Veil] on every full-HP ally for 2 turns (15% Continuous Heal instead on anyone below full), and his passive heals veiled allies another 10% MAX HP on their turn and gives them +50 RES. A3 revives one ally at 60% HP with 60% TM. Doompriest ties him on HH (8/10) but heals a fraction as much.
Ice Golem's Peak
SwapBuilt 6★ heavier direct healing if Doompriest's passive sustain isn't enough.
To-do
Iron Twins Fortress
SwapNEW from the 2026-07 audit — HH 8/10. His passive gives +50 RES to every ally under a [Veil]/[Perfect Veil] buff, a direct answer to the resist wall, and A2 veils the whole team. The catch: that is five buffs per cast = +50% boss TM, and Perfect Veil does nothing against the twins' AoEs. A tuning experiment, not a seat. 6★
To-do
Minotaur's Labyrinth
SwapTHE SEAT SHE LOST (audit 2026-09-01) — replaced by Khamir Scald-Eye. She held it purely as a heal anchor (her Perfect Veil is dead against an AoE-only boss, verified 2026-07-27), and Khamir heals the whole team every turn instead of every four while adding a full-team revive. Bring her back only if the comp needs her +50 RES passive on veiled allies. 6★/a1.
To-do
Sand Devil's Necropolis
SwapTHE STAGE 21–25 HALF OF THE HEAL SEAT (audit 2026-09-01). Khamir Scald-Eye took the seat for stages 1–20, but at 21–25 the Slumber budget falls to 8 hits per Sleep window and Khamir's A1 spends two of them every turn. Rector's heals are BOTH non-attacking, so his seat costs zero Slumber: A2 Necro Mutation heals all allies 20% of HIS MAX HP, and the Master of Ghosts passive heals veiled allies another 10% MAX HP on their turn and gives them +50 RES — the stat that resists Rest of the Wicked's riders. 6★/a1.
To-do
Phantom Shogun's Grove
Sustain / Perfect Veil6★, Awakening 1 — team heal, Perfect Veil and revive; nothing else in the awakened pool heals on demand and the run is an attrition race. HellHades 5/10. The 'Perfect Veil answers Forest of Spears' rationale is carried from the prior record and was not confirmed by either source this audit; the seat stands on sustain regardless.
Chimera's Lair
Swap6★/a1, HH 7/10 — THE Necrosis answer. A3 Spirit Form revives 1 ally at 60% HP + 60% TM with a 3-turn Perfect Veil, and reviving is the only thing that sheds Necrosis stacks (Stone Skin merely suppresses them). A2 heals all allies 20% of his MAX HP and hands out Perfect Veil / Continuous Heal — cheap buff uptime against Transfixing Presence. Swap him in for Viper-heavy trial pushes. Caveat: Perfect Veil is one of the layers Lion's Hunter's Gaze ignores outright.
To-do
Hydra
Perfect Veil (anti-Torment) + heal engine6★/a1. CORRECTED 2026-09-01 — no longer the ONLY Perfect Veil on the roster: Starsage Galathir's A3 Part The Veil places it on all allies except himself, unconditionally, where Rector's A2 Veils only allies already at FULL HP. Rector keeps the seat (Galathir's A3 is CD 6 and excludes himself, so he cannot attack Torment safely), but the two together Veil the team far more reliably than either alone. Veil remains the only counter to Torment's True Fear (unavoidable, bypasses RES and Block Debuffs). A2 heals all allies 20% of his MAX HP then Veils ONLY the allies at full HP — sub-full allies get a 1-turn 15% Continuous Heal instead, so Veil coverage is a direct function of how topped-off the team is (CD 5→4 booked). Passive heals veiled allies 10% MAX HP on their turn and gives them +50 RES. A3 revives with Perfect Veil (CD 6→4 booked) — but revive cannot return a DIGESTED champion.
Doom Tower
SwapIn for Vogoth against burst-heavy waves — Perfect Veil shields the squishiest champ. 6★
To-do

Best for

Clan BossDungeons sustainKnights Revenant FW