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Clan Boss — Demon Lord

Clan · 5 champions

Upgraded
The Fight

Gathering Fury ramps boss damage every turn; survive the long auto fight + stack the priority debuffs. Attack cycle: two AoEs then a single-target 1-turn Stun (Crushing Force) — Dec ATK must be up before the AoEs, and the stun needs a cleanse or a planned stun target. Debuff order that matters: Dec ATK (survival) → Poison (main damage) → Weaken (+25%) → Dec DEF → HP Burn. Max 10 debuffs on the boss at once. CC and Heal Reduction do nothing — he can't be stunned and never heals.

Team

RoleChampionTier
Damage / HP BurnGeomancerGeomancerF
Support / Dec ATKAox the RemembererAox the RemembererF
DebufferAnaxAnaxS
Cleanse / HealDoompriestF
SustainVogothVogothS

Affinity

Boss starts Void (neutral to everyone); below 50% HP it flips to a random one of Force, Magic or Spirit and keeps it until killed/reset — check the current affinity before keying, it's a per-cycle call, not a weekly schedule. Wheel: Magic > Spirit > Force > Magic. Magic phase = worst matchup: the Spirit bodies (Anax, Vogoth, High Khatun) take weak hits AND the boss stun-targets weak affinity first → field the Magic-Counter comp with zero Spirit champs. Spirit phase: the Force core (Geomancer, Aox, Doompriest) goes weak — Kael (Magic) hits strong. Force phase: best case, Anax/Vogoth hit strong. Void bodies (Suwai, Akemtum, Lightsworn) are neutral in every phase.

Levers

  • ACC gates the whole comp: ~200 for NM, ~230 for UNM on every debuffer. Anax sits at 91 (target 180–200+) — fix him first; Aox and Geomancer are already at 180+.
  • Stun-targeting is a decision tree (DeadwoodJedi), not low-DEF: weak-affinity champ first → skips anyone with Increase DEF / Block Damage / Counterattack / Steadfast → lowest %-max-HP → leader slot. Never field a lone squishy weak-affinity champ; Doompriest cleanses the stun when it lands anyway. Corollary: Lightsworn's AoE Increase DEF scrambles the targeting — skip her here.
  • Lifesteal + Accuracy on the damage core; HP%/DEF% where crit isn't used (Geomancer, Anax are debuffers — never crit-gear them). Warmaster (1–2 hit A1) or Giant Slayer (3–4 hit) on every damage dealer. Doompriest: Relentless, RES/SPD/HP, zero books needed.
  • Speed order: debuffers (Anax, then Aox) before the damage turns so Weaken/Dec DEF amplify everything; Aox cycling fast is what keeps the 10-stack extended. Vizier's A1 (50% extend all debuffs) doubles down on this once fielded.
  • The damage ceiling is the poison core: Frozen Banshee (queue #1) + Akemtum (#2) + Anax. Poison ticks are 5% of boss MAX HP — champion stats only need to land (ACC) and survive (stars/gear). Until both are built, the lineup above is the stronger auto team.
  • UNM path still gated: Pain Keeper is ready but the unkillable anchor (Maneater/Demytha) isn't owned. Until a pull, push NM with the main comp + DeadwoodJedi speed-tune calculator.

Swaps

  • UrticataS

    Poison amplifier: extends Poison durations (A1) + 25% Poison Sensitivity (A2) multiplies every tick — poisons ignore DEF, so this beats Dec DEF for the DoT comp. 15% SPD aura in all battles.

  • HotatsuM

    Second AoE 50% Dec ATK carrier + team 60% Inc DEF/Cont Heal + self-cleanses CC; 25% DEF aura — survivability anchor while gearing.

  • Wyrennon the SilkenS

    Tempo alt to Khatun/Apothecary: team 15% TM fill + 30% Inc SPD on a booked 4-turn CD, plus revive insurance for speed-tune slips.

  • High KhatunS

    Inc SPD + TM-fill tempo (5★ — fine there); the 5th-seat swap for Doompriest once the stun stops killing runs

  • Vizier OvelisF

    5★ Lego: spammable Dec ATK + Block Buffs (blanks the boss's affinity-phase Inc ATK) + A1 50% extend-all-debuffs; his Heal Reduction is dead weight on CB

  • Frozen BansheeS

    Poison engine (Poison Sensitivity 25% + up to 2×5% poisons/turn) — queue #1, only 3★; slots into the damage core as she levels

  • AkemtumV

    Poison applier + Hex enabler on single-target CB (his AoE duplication passive is for multi-enemy content) + 18% SPD aura — queue #2, 4★; ACC 150–200, SPD 180+

  • ApothecaryM

    Tempo alternative to High Khatun (Inc SPD + TM + heal); Magic = neutral on the Magic phase

  • Suwai FirstbornV

    Void affinity-flex debuffer (Dec DEF/ATK/Weaken), neutral in every phase — the auto-safe body (preferred over Rugnor per his own record)

  • Gwyndolin the SilentF

    Built 6★ damage flex — A1 has the same 50% extend-all-debuffs as Vizier, high crit through her ACC passive

  • Tidemaster DexikosM

    Magic-phase sustain — revive ×2 + AoE heal + Perfect Veil

  • Rector DrathS

    Healer alternative to Vogoth

  • Pain KeeperS

    UNM unkillable enabler — parked until a Maneater/Demytha pull

Alternative Comps

Ideal (fully built)

dream team

If every owned champ were 6★ + geared — the build-goal lineup.

Urticata replaces Anax: Poison Sensitivity amps ticks that ignore DEF, and her passive procs bonus Poisons off Akemtum's Hex.

Magic-Counter (Anti-Affinity)

affinity counter

Boss's second-half affinity is Magic — Spirit bodies take weak hits and become the stun magnet. Field zero Spirit champs.

Geomancer + Aox (Force, 6★) hit STRONG vs a Magic boss; Suwai (Void) + Kael/Apothecary (Magic) are neutral — nothing weak, so stun-targeting falls to %HP/leader instead of affinity. Suwai lands Dec DEF/Weaken, Kael poisons, Geomancer burns, Apothecary keeps tempo. Doompriest and Vizier Ovelis (both Force) are strong subs for Apothecary/Kael; Tidemaster (Magic) is the alt sustain.

Unkillable (UNM — build toward)

unkillable

Ultra-Nightmare. NOT fieldable yet — gated on a pull.

The endgame target: Pain Keeper reduces an Unkillable/Block-Damage anchor's cooldown for permanent uptime — but that anchor (Maneater or Demytha) isn't owned. Until a pull, run the main comp (or the poison core once built) on NM/UNM with a DeadwoodJedi speed tune.

Sources:AyumiLoveHellHadesDeadwoodJedi