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Clan Boss — Demon Lord

Clan · 5 champions

Upgraded

Unkillable 2:1 Speed Tune — per-seat battle plan

Calculator-verified speeds, masteries, blessings, books and AI config for the Demytha comp.

The Fight

Gathering Fury ramps boss damage every turn; survive the long auto fight + stack the priority debuffs. Attack cycle: two AoEs then a single-target 1-turn Stun (Crushing Force) — Dec ATK must be up before the AoEs, and the stun needs a cleanse or a planned stun target. Debuff order that matters: Dec ATK (survival) → Poison (main damage) → Weaken (+25%) → Dec DEF → HP Burn. Max 10 debuffs on the boss at once. CC and Heal Reduction do nothing — he can't be stunned and never heals. Demon Lord fights ALONE, and that single fact decides seats: every 'all enemies' / 'their allies' clause degenerates onto one target, which kills wave-oriented passives (Akemtum's Hex Blood, his A1 Debuff Spread) and rewards single-target debuffers and unresistible AoE. Poison ticks scale off the target's MAX HP and ignore DEF, so with ~5 utility slots spent the comp has ~5 poison slots — past saturation another poison APPLIER adds nothing and the seat has to buy a multiplier or survivability instead.

Team

RoleChampionTier
Damage / HP Burn / team damage reductionGeomancerGeomancerF5
Support / Dec ATK + debuff extensionAox the RemembererAox the RemembererF5
Poison carry / Dec RES / team Inc ACCSupreme KaelSupreme KaelV5
Cleanse / Heal (stun answer)DoompriestDoompriestF5
Sustain / revive / leader auraKhamir Scald-EyeKhamir Scald-EyeM4

Affinity

Boss starts Void (neutral to everyone); below 50% HP it flips to a random one of Force, Magic or Spirit and keeps it until killed/reset — check the current affinity before keying, it's a per-cycle call, not a weekly schedule. Wheel: Magic > Spirit > Force > Magic. Magic phase = worst matchup: the Spirit bodies (Anax, Vogoth, High Khatun, Urticata) take weak hits AND the boss stun-targets weak affinity first → field the Magic-Counter comp with zero Spirit champs. Spirit phase: the Force core (Geomancer, Aox, Doompriest, Bad-el-Kazar) goes weak — Supreme Kael (Void) is the only body that never cares. Force phase: best case. Void bodies (Supreme Kael, Suwai, Akemtum, Lightsworn) are neutral in every phase.

Levers

  • THE KEYED TEAM IS THE UNKILLABLE 2:1 ALT, NOT THESE FIVE. Heiress / Demytha / Seeker / Akemtum / Jintoro, battle-proven 2026-08-26, 1-key Ultra-Nightmare, full auto, every affinity, Akemtum leading on 18% Ally SPD. Read `slots` below as the non-unkillable alternative — the comp for manual play or for when the tune is disrupted — and read /teams/clan-boss-tune for the live plan.
  • Debuff budget at the 10-cap: ~5 utility slots (Dec ATK, Weaken, Dec RES, Poison Sensitivity, Hex/HP Burn) + ~5 poisons. New debuffs NEVER displace existing ones and in-place refreshes need no free slot, so poison flood is safe once utility is up — the only failure mode is a key debuff EXPIRING while the bar is full of poisons and bouncing on re-cast. Defenses: Aox's Steward of Time and Supreme Kael's unresistible +1-turn extension keep utility near-permanent, and the tune MUST land utility debuffers before the poison spam each rotation. CONSEQUENCE FOR SEATING: past poison saturation an extra APPLIER (Akemtum, Frozen Banshee, Taurus, Myciliac Priest Orn) buys nothing — the marginal seat has to buy a multiplier (Poison Sensitivity) or survivability instead.
  • AKEMTUM'S CB PASSIVE IS DEAD HERE (audit 2026-07-27). Hex Blood reads, verbatim on HellHades' kit API and Ayumilove: 'Has an 80% chance of inflicting damage from one [Poison] debuff to enemies under a [Hex] debuff whenever THEIR ALLIES receive damage from [Poison] debuffs.' Demon Lord fights alone, so there is no ally to trigger it — and his A1 Debuff Spread resolves onto the same single target. On this boss he is a 3×40% 5% Poison applier with an 18% SPD aura, which is what his 5-rating rests on. Do NOT seat him expecting duplicated tick damage.
  • WHICH COMP IS ACTUALLY KEYED (clarified 2026-09-01): the account runs the UNKILLABLE 2:1 comp — Heiress / Demytha / Seeker / Akemtum / Jintoro, battle-proven 2026-08-26, full auto, every affinity. The five in `slots` below are the non-unkillable alternative, not the weekly keying team. THAT DEMOTES A QUESTION THIS AUDIT RAISED: the Vogoth → Khamir swap trades a +40 ACC aura for 20% Ally SPD, and the audit flagged Geomancer's (200+) and Aox's (210+) ACC floors as needing verification without that aura. Since this comp is not what gets keyed, that check is no longer blocking anything — do it if and when the five are actually fielded. NOTE Khamir is BANNED from the Unkillable comp regardless: his 25% ally TM fill and 30% Increase SPD buff break the speed tune, and the tune's aura is Akemtum's 18% Ally SPD, which the published speeds assume.
  • LEADER AURA IS A REAL DECISION: Vogoth's +40 ACC in all battles is the Team Now lead while the comp is ACC-gated; in the Ideal five it becomes Urticata's +15% SPD in all battles (Bad-el-Kazar's 25% C.RATE is near-worthless on poison ticks, which do not crit). Only the leader's aura applies.
  • ACC gates every debuffer that isn't Supreme Kael: ~200 for NM, ~230 for UNM. Aox and Geomancer are already 180+ and Vogoth's aura adds 40 on top; Supreme Kael needs none (his poisons, Weaken, Dec RES and extension are all unresistible). Anax (ACC 91 on record) is now an ALT-COMP body only — his gap no longer blocks the main comp, but it does block the Counterattack card.
  • RETUNE REQUIRED: Supreme Kael replaced Anax in the speed tune — recheck turn order. SK wants to move AFTER the other poisons land so his Putrescene extension catches them, and his A3 self-fills 10% TM per Decrease RES placed (Ayumilove), which drifts the tune; disabling A3 on auto is the fix if DWJ's calculator keeps slipping.
  • Stun-targeting is a decision tree (DeadwoodJedi), not low-DEF: weak-affinity champ first → skips anyone with Increase DEF / Block Damage / Counterattack / Steadfast → lowest %-max-HP → leader slot. Never field a lone squishy weak-affinity champ; Doompriest cleanses the stun when it lands anyway. Corollary: AoE Increase DEF scrambles the targeting — Lightsworn, Sepulcher Sentinel, Grizzled Jarl and Steelskull all carry that caveat.
  • Lifesteal + Accuracy on the damage core; HP%/DEF% where crit isn't used (Geomancer, Aox, Anax are debuffers — never crit-gear them). Warmaster (1–2 hit A1) or Giant Slayer (3–4 hit) on every damage dealer; note Bad-el-Kazar's Prey Upon (+20% ally damage vs Poisoned) boosts ally ATTACKS only — it does NOT boost poison tick damage, Warmaster or Giant Slayer. Doompriest: Relentless, RES/SPD/HP, zero books needed.
  • BOOKING IS THE REAL BLOCKER, not stars: priority.json lists only Kael and Aox as booked. Unbooked, Supreme Kael rolls 75% instead of 100% on the triple poison, Geomancer's A3 is CD 5 against a 3-turn burn, Frozen Banshee's A1 only fires while her own CD-5 Poison Sensitivity is up (~40% of turns — the reason she is not a Team Now seat), and Akemtum's A2 is CD 5. Book Supreme Kael's A2 first.
  • The Ideal is now ONE gearing job plus a call to revisit: Bad-el-Kazar is already 6★ for the Vogoth seat and needs only gear and books, while URTICATA WAS DROPPED from the build queue 2026-08-14 (owned, 4★, unbuilt), so her 25% Poison Sensitivity seat is aspirational — Myciliac Priest Orn is the roster's other 25% Sensitivity carrier if that amp is wanted without reversing the call. Neither needs a pull.
  • UNM PATH IS OPEN (audit 2026-08-10). This lever previously read 'UNM path still gated: Pain Keeper, Seeker and Warcaster are owned but the multi-turn Unkillable/Block Damage ANCHOR isn't.' The anchor arrived: Demytha (6★ BUILT), plus Heiress (6★ BUILT) who was owned but missing from the roster, alongside Seeker (6★ BUILT). Those three are ONE project - build one or two of them and you get almost nothing. See the Unkillable 2:1 card for the tune and the build bill. Two corrections that came out of the same audit: (1) MANEATER IS THE BACKUP ANCHOR, not the primary - Ayumilove's BatEater setup lists a 'Fast Maneater' at 265-275 SPD AND a 'Slow Maneater' at 239-252, i.e. it wants two copies and one arrived; (2) PAIN KEEPER'S cooldown compression serves the Maneater route specifically - the Demytha route does not use her, so she stays parked until a second Maneater or a Roshcard.

Swaps

  • ArtakM

    HARD-BLOCKED FROM THIS COMP (audit 2026-09-01), and worth recording why. On paper he is excellent here: HP Burn ticks scale off the boss's MAX HP and ignore DEF, burn is NOT poison so it does not compete for the saturated poison slots, A2 Dogs Of War instantly activates the burn, and the same skill lands a 75% AoE 50% Decrease ATK. But (1) the five have exactly one damage seat and Geomancer holds it on Stoneguard's unconditional 15% team damage reduction, which Artak does not replicate; (2) his passive grants +2 SPD per 1% of destroyed MAX HP to a 50% cap — up to +100 SPD mid-fight — which disqualifies him from any speed-tuned comp including the Unkillable 2:1; and (3) he cannot share a team with Khamir Scald-Eye, whose A1 restores destroyed MAX HP to all allies every turn and erases Artak's entire passive. Since this audit seats Khamir, Artak is out of the Clan Boss five. His homes are Spider, Ice Golem, Dragon and Hydra.

  • The Cowardly LionM

    NOT A MAIN-FIVE SEAT, but the new engine for the Counterattack comp (audit 2026-09-01). HellHades rates him 9/10 Clan Boss; that rating does not survive this boss, because Demon Lord is immune to Fear and True Fear (HellHades' Ultimate Clan Boss Guide), which kills A2's 75% AoE True Fear, kills A1's '+10% damage per skill activated by champions under Fear' before it can start, and kills his True Courage passive, which needs Fear placed ON him. WHAT SURVIVES IS STILL WORTH A COMP: A2 Primal Roar is a 4×DEF AoE that pre-buffs the team with 60% Increase DEF + Fervor, and A3 Strength in the Pack puts [Counterattack] AND 30% [Reflect Damage] on ALL allies for 2 turns — which is the Skullcrusher archetype on a Legendary body. Field him in the Counterattack alt, not the main five. 5★, no gear plan authored.

  • VogothS

    THE ACC-AURA FALLBACK (audit 2026-09-01). Held the sustain/lead seat until Khamir Scald-Eye took it. His +40 Ally ACC in all battles is the reason to bring him back: if Geomancer's HP Burn or Aox's Dec ATK starts missing without it, he is the fix. His Leech passive also heals all allies for 50% of the damage HE takes, which is the one heal on the roster that SCALES UP with Gathering Fury — a real argument on long UNM keys. What he does not do: no revive, and his A2 Provoke is dead here (Demon Lord is CC-immune), so that skill is Dec ATK only and duplicates Aox. 6★/a1.

  • ManeaterV

    QUEUE #4 - HH 10/10 Clan Boss and the BACKUP anchor. A3 Ancient Blood gives the whole team Unkillable + Block Debuffs for 2 turns on a 7-turn cooldown (5 booked), paid for with 5% of his MAX HP per living ally; A2 Syphon fully strips a target's Turn Meter into his own; A1 lands AoE 50% Dec ATK on any critical hit, so C.RATE is a real stat on him despite the HP typing. CORRECTION 2026-08-25: a single Maneater DOES have a fully documented comp - DWJ's 'Ultimate Budget Unkillable' (Maneater 256-257 TRUE speed, Pain Keeper 222-226, two DPS at 187-189 and 179-185, plus a designated STUN TARGET at 129; all affinities, same speeds on NM and UNM, syncs turn 3; stun target wants the team's highest HP but no more than 125% of Pain Keeper's HP with DEF as low as possible, ideally Void; no Relentless, and no counterattack accessories on Pain Keeper). The two-copy 'BatEater' (Fast Maneater 265-275 / Slow Maneater 239-252 per Ayumilove) remains the variant that needs a second pull. WHY HE IS STILL THE BACKUP, NOT THE PRIMARY: he and Pain Keeper are both UNBUILT while the Demytha five was 3/5 built before Jintoro's seat was even decided, the tuned Myth-Fu comp (2026-08-25) spends zero seats on a stun eater, and on the TM-immune Demon Lord his A2 Syphon steals nothing (inert - same immunity class as Geomancer's and Jintoro's TM clauses). 33% Ally HP aura in dungeons.

  • HeiressF

    6★ BUILT (2026-08-14) - a RARE at HH 9/10 Clan Boss and the tune's cleanse-plus-tempo engine. A2 Exhortation removes 1 random debuff from ALL allies (the Crushing Force answer) and places a 30% Increase SPD buff on the whole team, on a 3-turn cooldown. Her A2 chance is 60% UNBOOKED - four Rare tomes take it to 100%, and in a speed tune a missed buff breaks that rotation, so those books are mandatory rather than incremental. Reference speed 264-266; she moves first every rotation. Her Avenger passive counterattacks whenever an ally is attacked, which is free Warmaster procs against a boss that swings three times a cycle - but it is uncontrolled damage, so verify it against the tune. Aura is 16% SPD in DUNGEONS, which loses the leader slot to Akemtum's 18% in all battles.

  • DemythaV

    6★ BUILT (2026-08-14), THE UNM ANCHOR - HH 10/10 Clan Boss. Two abilities do the work: Channel the Bloodline (A3) puts Block Damage on all allies for 1 turn on a 3-turn cooldown once booked, and Light of the Deep (A2) increases the duration of all ALLY buffs by 1 turn, decreases all ally DEBUFF durations by 1, and heals the team scaling with how many durations it moved. You cannot extend Block Damage itself - you extend the Increase SPD buffs that hold the 2:1 ratio together. She lands nothing on the enemy, so she needs ZERO accuracy: SPD tuned to the rotation, then bulk. 20% Ally DEF aura in ALL battles. Considered and rejected for the MAIN comp's cleanse seat: she out-rates Doompriest (10/10 vs 9/10) and is Void rather than Force, but her debuff-duration cut is a 3-turn cycle against Doompriest's every-turn strip - she only wins that seat inside a tune, and inside a tune you are building the unkillable comp instead. TWO copies owned; feed the second for a guaranteed skill upgrade.

  • Bad-el-KazarF

    6★ BUILT AND THE IDEAL'S FIFTH SEAT (audit 2026-07-27). HH 9/10 CB, Ayumilove Demon Lord 5★, and he functions unbooked. Malice removes ALL debuffs from all allies (a second, bigger answer to Crushing Force alongside Doompriest's random single strip), places two 15% Continuous Heals and two 5% Poisons; Dark Sphere heals the whole team for 20% of its damage; Prey Upon gives every ally +20% damage against Poisoned targets (ally ATTACKS only — not poison ticks, not Warmaster/Giant Slayer). Force body, so strong on the Magic phase. CORRECTION: his Poisons are ordinary debuffs with no 'cannot be resisted' clause — he DOES need ACC. Malice is CD 5 base with two Cooldown −1 books (→3) that are worth taking.

  • AkemtumV

    CORRECTED 2026-07-27 — he is a poison APPLIER on Demon Lord, not a damage carry. Hex Blood only fires 'whenever their allies receive damage from [Poison] debuffs', and the Demon Lord has no allies, so the duplication never triggers on this boss (his A1 Debuff Spread is equally dead on a single target). What survives: a 3-hit A1 at 40%/hit for 5% Poisons — a reliable applier that needs no Poison Sensitivity uptime, unlike Frozen Banshee — plus an 18% SPD aura in all battles. Still a strong body for Hydra/Dragon/Ice Golem where the passive does work. 6★ built; ACC 150–200, SPD 180+; Void = neutral every phase.

  • AnaxS

    The old Dec DEF seat — 6★ debuffer (unbooked; ~8 tomes to floor). Now an alt-comp body: he anchors the Counterattack card as a 2-hit Warmaster carrier. Swap him back into the main comp only if the tune misses his 60% Dec DEF more than Supreme Kael's poisons add. Affinity flex; ACC 91 on record is the blocker.

  • UrticataS

    DROPPED from the build queue 2026-08-14 (owned, 4★, unbuilt) — the Ideal below still names her poison-amp seat, so that comp is gated until the call is revisited or Myciliac Priest Orn takes it. A2 Poison Agonist (CD 3, 3 hits × 30%) places 25% Poison Sensitivity, which multiplies every DEF-ignoring tick — a better amp than Dec DEF in a DoT comp; A1 extends 2 Poison durations per hit; A3 lays Hex, and her Blood Borne passive drops bonus 5% Poisons on crits against Hexed enemies. 15% SPD aura in ALL battles = the Ideal comp's leader aura. Sensitivity does NOT stack with itself, so never field her alongside Frozen Banshee or Myciliac Priest Orn for the Sensitivity slot.

  • Frozen BansheeM

    The interim poison engine and Urticata's first sub — 6★ but UNBOOKED, which is why she is not a Team Now seat: her A1 only places poisons while a Poison Sensitivity debuff is up, and her own Frost Blight is CD 5 against a 2-turn Sensitivity (books take it to 3). Booked, or seated next to another Sensitivity carrier, she is 2 poisons per turn.

  • Supreme KaelV

    SEATED — Anax's successor, done. Unresistible triple Poisons, unresistible +1-turn extension on ALL enemy debuffs, unresistible 50% Dec RES and a team 50% Increase ACC buff, all with ZERO accuracy needed on his own kit; Void body ends the Magic-phase problem. Only Anax's Dec DEF was lost, which DoT ticks never used. Book A2 first (75%→100% and CD 4→3).

  • FayneS

    Queue #33 — HH 10/10 Clan Boss and BOOKLESS: Flowing Style lands 60% Dec DEF and 25% Weaken for THREE turns off one skill and self-heals per debuff on the target; Flower's Tears adds two Poisons and 50% Dec ATK. Single-target only, which is exactly right here. The best owned answer if the tune ever wants Dec DEF back without Anax's book bill. Spirit body — a Force/Void-phase seat, weak on the Magic phase.

  • SeekerM

    6★ BUILT and NON-NEGOTIABLE for the Demytha 2:1 tune - HellHades states 'Seeker - No Alternative for this particular comp!'. Tailwind fills all allies' TM 30%, grants team +50% ATK and gives HIM an Extra Turn; the TM boost is what keeps the tune's speed requirements reachable and buys the extra turns the 2:1 rotation needs. 5-turn cooldown that books to 3 (2 Epic tomes). Reference speed band 185-188.

  • SkullcrusherF

    Queue #28 — CB 5★ (HH 10/10): team Counterattack + 50% Ally Protection on all OTHER allies with a 1-turn self-Unkillable. Unlocks the classic counterattack tune (everyone counters with Warmaster) as the alternative to the current speed tune — one Epic tome (A2 CD 4→3) makes the buff near-permanent.

  • HotatsuM

    Second AoE 50% Dec ATK carrier + team 60% Inc DEF/Cont Heal + self-cleanses CC; 25% DEF aura — survivability anchor while gearing. Same Inc DEF stun-targeting caveat as Lightsworn.

  • Wyrennon the SilkenS

    Tempo alt to Khatun/Apothecary: team 15% TM fill + 30% Inc SPD on a booked 4-turn CD, plus revive insurance for speed-tune slips.

  • High KhatunS

    Inc SPD + TM-fill tempo (5★ — fine there); the tempo swap for Doompriest once the stun stops killing runs. Spirit body — a liability on the Magic phase.

  • Vizier OvelisF

    Queue #6, 5★ Lego (HH 10/10 CB): spammable Dec ATK + Block Buffs (blanks the boss's affinity-phase Inc ATK) + A1 debuff-extension; his Heal Reduction is dead weight on CB.

  • ApothecaryM

    Tempo alternative to High Khatun (Inc SPD + TM + heal); Magic = neutral on the Magic phase. Terminal 5★ build, no further investment planned.

  • Suwai FirstbornV

    Void affinity-flex debuffer (Dec DEF/ATK/Weaken), neutral in every phase — the auto-safe body (preferred over Rugnor per his own record).

  • Gwyndolin the SilentF

    Built 6★ damage flex — her A1 hits 3× with a 30%-per-hit chance to extend ALL debuffs, and her C.DMG scales off ACC. HH 8/10 CB; better spent on Hydra/DT, but she is the emergency extension body.

  • Tidemaster DexikosM

    Magic-phase sustain — revive ×2 + AoE heal + Perfect Veil.

  • Rector DrathF

    Healer alternative to Vogoth (6★/a1) — but CB 3/5 and no ACC aura, so a downgrade in the current lead slot.

  • Pain KeeperV

    UNM unkillable enabler for the MANEATER route only. The Demytha 2:1 tune does not use her, so she stays parked until a second Maneater or a Roshcard arrives - her A3 Combat Tactics (-1 turn to all ally cooldowns) exists to loop Ancient Blood's 7-turn CD.

  • WarcasterV

    CB 5* unkillable-tune enabler: A3 Invincible Aura is a 1-turn AoE Block Damage on a 6-turn CD (books to 4). He was the OWNED half of a comp with no anchor; the anchor now exists, but the Demytha tune supplies Block Damage from Demytha herself on a 3-turn cycle, so he is redundant to it rather than part of it. His seat is a Roshcard-style multi-turn comp, or Banner Lords FW. A second copy arrived 2026-08-10 - feed it in for a guaranteed skill upgrade, since his A3 -2 CD and A2 -1 CD are the whole kit.

  • ErinyesF

    Budget poison-core glue: her A2 is a +1 turn to every enemy debuff (broader than Urticata's poison-only extension, but a 75% roll on a 5-turn cooldown until booked) plus a 90% A1 Poison + Block Buffs. Force body — safe on the Magic phase. ~7 epic tomes to function, and Supreme Kael already provides an unresistible version of the same effect for free, so she has slipped to a bench body.

  • SteelskullS

    Counterattack-tune body: double-hit A1 Warmaster carrier + solo full-cleanse (backup stun answer) + team 60% Inc DEF/20% heal. Seat him next to Skullcrusher in the Counterattack card; the Inc DEF carries the same stun-targeting caveat as Lightsworn.

  • AeshmaM

    Budget extension alt to Erinyes: Languish is +1 turn to all enemy debuffs, plus AoE Weaken and a passive self-heal off every poison tick. Her Weaken went redundant the day Supreme Kael was seated, so she is behind Erinyes, who is herself behind SK.

  • Grizzled JarlM

    Queue-adjacent secondary — CB 9/10: AoE 50% Dec ATK is the budget Aox alternative if Aox parks at Chimera, and team-wide Block Debuffs timed to Crushing Force blanks the stun outright, a different answer than Doompriest's cleanse. Caveats: his 100% Heal Red A1 is dead weight (boss never heals) and his AoE 60% Inc DEF scrambles stun-targeting exactly like Lightsworn's.

  • Occult BrawlerS

    Queue #32, HH 9/10: self-poisons every turn to escalate his own A2 (DEF-ignore → Block Revive → always-crit → 30% lifesteal → Extra Turn at 5 debuffs), and his passive poisons a random enemy every turn at 70%. HARD CONFLICT WITH THIS COMP: Doompriest's Bolster strips a random ally debuff every turn and will eat his self-poisons — never run him behind a cleanser tune, and never give him Immunity gear.

  • Sepulcher SentinelF

    Queue #29, HH 9/10: team-wide Block Debuffs on a 5-turn (booked 4) cycle blanks Crushing Force outright, the same answer as Grizzled Jarl but on a Force body with a 25% DEF aura in ALL battles. Same caveat as Lightsworn: his 60% Inc DEF scrambles stun-targeting.

  • AltanM

    Queue #19, HH 9/10: 60%-chance 50% Dec ATK A1 (the survival debuff) plus 60% team Inc DEF, and a passive that revives an ally on every kill — the revive half is inert on a single boss, so value him for the aura and the Dec ATK. 33% DEF aura in all battles is the biggest defensive lead on the roster. Magic body — neutral on the dangerous Magic phase.

  • Myciliac Priest OrnS

    Queue #31 — second 25% Poison Sensitivity source after Urticata/Banshee, and the only one that also DETONATES two poisons on demand (A2). Sensitivity does not stack with itself: run him where Urticata is not. NOTE: HellHades returns no content ratings for him at all as of 2026-07-27, so his curated CB 5 is Ayumilove-only and unverified.

  • KunoichiF

    HH 9/10: AoE Leech at 75% base turns the whole team's damage into healing (an alternative to Lifesteal gear), plus 50% Ally Protection and a Block Damage passive under 50% HP. DEF-scaled, so no crit-gear conflict with the debuffers.

  • TrumborrS

    HH 9/10: 50% Ally Protection on everyone + a per-cast cleanse of one debuff from every ally, which answers the stun turn without spending the Doompriest seat. Spirit body — Magic-phase liability.

  • Fahrakin the FatS

    HH 9/10 and a one-body debuff bundle: A1 60% Dec DEF, A2 HP Burn + two 5% Poisons, A3 team C.RATE/C.DMG into an ally-join attack. The cheapest way to re-add Dec DEF + HP Burn if Geomancer is ever pulled for Hydra. Spirit — Magic-phase liability.

  • Corpse CollectorF

    AoE Heal Reduction (dead here) + 50% Dec ACC (dead here) + a 75% triple-hit Poison A3. HH dropped him to 8/10 CB (tier 4) — bench body, poisons only.

  • Lugan the SteadfastS

    NEW Legendary — HH 9/10 Clan Boss. A2 is the package: 60% team Inc DEF + 50% Ally Protection + a Shield worth 30% of his MAX HP, on a 4-turn cycle that books to 3, and his A1 heals the whole team for 25% of the damage it deals. His passive counterattacks every time a shielded ally is hit, which on a boss that AoEs twice a rotation is free Warmaster procs. Caveat: the team Inc DEF scrambles stun-targeting like Lightsworn's, and his A3 Block Active Skills does nothing to the boss.

Alternative Comps

Ideal (fully built)

dream team

If every owned champ were 6★ + geared + booked — the build-goal lineup. REBUILT 2026-09-01: the previous version could not complete, because it seated Urticata, who was DROPPED from the build queue 2026-08-14 and remains at 4★. All five below are already 6★; the entire remaining gap is books and gear.

Bad-el-Kazar takes the cleanse seat over Doompriest because he is the MULTIPLIER the debuff-cap lever demands: past poison saturation an extra applier buys nothing, and his Prey Upon passive gives every ally +20% damage while A2 Malice still does the cleanse job (full-team debuff removal + two 15% Continuous Heals + two 5% AoE Poisons) on a booked CD 3. His book bill is exactly two Cooldown −1 books, the only books he has. CONTESTED SEAT, SAID PLAINLY: Doompriest's Bolster cleanses and heals EVERY turn with no cooldown, which is the more reliable answer to Crushing Force — if a key is ever lost to a missed cleanse, she goes back in and Bad-el-Kazar comes out. Geomancer keeps the fifth seat on Stoneguard's unconditional 15% team damage reduction, and only fully earns it booked: both Cooldown −1 books take A3 to CD 3 against a 3-turn burn, moving uptime from ~60% to permanent. Khamir leads on 20% Ally SPD. NOT SEATED AND WHY: Artak is the better burn engine but brings no damage reduction and is hard-blocked by Khamir's destroyed-MAX-HP restore; Starsage Galathir and Frolni the Mechanist are strong enough on kit but are two-form champions on a FULL-AUTO fight, so their best abilities are not guaranteed to be available when needed.

Magic-Counter (Anti-Affinity)

affinity counter

Boss's second-half affinity is Magic — Spirit bodies take weak hits and become the stun magnet. Field zero Spirit champs.

UPDATED 2026-09-01: Khamir Scald-Eye replaces Apothecary — a 6★ built Legendary for a 5★ Rare in the same support role, adding a per-turn full-team heal, a full-team revive and a 20% all-battles SPD aura. He is Magic, so neutral against a Magic boss; the comp still fields ZERO Spirit bodies. Geomancer + Aox (Force, 6★) hit STRONG vs a Magic boss; Suwai (Void) and Khamir (Magic) are neutral — nothing weak, so stun-targeting falls to %HP/leader instead of affinity. Suwai lands Dec DEF/Weaken, Geomancer burns and carries the 15% team damage reduction, Supreme Kael's poisons, Weaken and Dec RES are all unresistible.

Counterattack (Skullcrusher — build toward)

counterattack

The second fieldable comp once Skullcrusher (queue #28) and Steelskull are built — everyone answers the boss's three attacks per cycle with Warmaster counters.

Skullcrusher: team Counterattack + 50% Ally Protection on all OTHER allies + a 1-turn self-Unkillable — one Epic tome (A2 CD 4→3) makes the buff near-permanent against its own 2-turn duration. Warmaster on every multi-hit A1: Anax (2-hit, freed from the main comp by Supreme Kael, but his ACC 91 must be fixed first), Steelskull (2-hit + solo full-cleanse redundancy); Vogoth (3-hit) is the alt body and brings the ACC aura back. Aox keeps Dec ATK up so the counters don't cost the team its HP bar; Doompriest still answers the stun. Caveat: Steelskull's team 60% Inc DEF scrambles stun-targeting like Lightsworn's — plan the stun eater in the DeadwoodJedi calc when tuning.

Unkillable 2:1 (Demytha) — THE KEYED COMP

unkillable

THIS IS WHAT THE ACCOUNT ACTUALLY KEYS (confirmed by Paul 2026-09-01). Ultra-Nightmare, Nightmare or Brutal — every affinity, full auto, which the main five does not manage. BATTLE-PROVEN 2026-08-26 (first live run synced) at verified speeds 301/270/202/192/173; see /teams/clan-boss-tune for the per-seat battle plan. Akemtum leads on 18% Ally SPD in all battles and the published speeds assume that exact aura — changing the leader re-derives every number. Remaining polish, none of it blocking: the tome bill (Heiress x4 Rare, Demytha x3 Epic, Seeker x2 Epic), mastery assignment on Heiress/Seeker/Jintoro, levels (Heiress 59, Jintoro 50), and Jintoro's ACC/C.DMG gear for damage.

REBUILT 2026-08-10 from HellHades' MythBusted tune (the Saphyrra/Fu-Shan variation of DeadwoodJedi's MythHeiress comp, published 2021-10-15). HOW IT WORKS: from turn 5 on UNM (turn 2 on NM/Brutal) the team falls into a 2:1 pattern. Heiress moves first and casts A2 Exhortation, which removes 1 random debuff from every ally — that is the Crushing Force stun answer — and places a 30% Increase SPD buff on the team. Demytha's A2 then extends those SPD buffs (you cannot extend Block Damage, but you can extend the speed buffs that hold the ratio), and she is the LAST champion to act before the boss swings, casting A3 to put Block Damage on everyone. Nobody takes damage. Seeker's Turn Meter boost is what keeps the required speeds reachable and buys the extra turns the 2:1 needs; Heiress and Demytha end up on a 3:1 ratio to the boss while the other three run 2:1. SEAT MAPPING: Heiress and Demytha and Seeker are the guide's own champions — it states verbatim 'Demytha - No alternative for this comp!' and 'Seeker - No Alternative for this particular comp!'. AKEMTUM takes the Fu-Shan seat and LEADS: the comp wants the biggest speed aura available to lower every speed requirement, and his 18% in ALL battles is the largest owned on a Clan Boss body (Heiress's own 16% is dungeons-only, and only the leader's aura applies). JINTORO takes the DPS seat (DECIDED 2026-08-23, over Geomancer): HellHades' own DPS shortlist for the comp names him ('Dracomorph, Brakus the Shifter, Jintoro, Geomancer'), his A3 Oni's Rage lands the seat's 60% Dec DEF + 25% Weaken unbooked and quintuple-hits on every 4th use against the same target, and nothing in his kit dies under Block Damage. On the TM-immune Demon Lord his A2 Blood Freeze steal fizzles but its immune-target clause cuts Oni's Rage CD by 1 — the boss ACCELERATES his shred cadence. His A1 Extra-Turn-on-kill is inert here, he DOES need ACC (~230 for UNM) for the Dec DEF/Weaken, and Warmaster is his mastery per Ayumilove's CB build (single-hit A1). SPEEDS (DeadwoodJedi Myth-Fu page, fetched 2026-08-23; INCLUSIVE of the lead aura): Demytha 290-291, Heiress 259-263, Fu-Shan seat (=Akemtum) 185-198, Seeker 180-184, base-tune DPS 168-169. Spirit-affinity gates DWJ warns fail even when the calc shows sync: Heiress TRUE speed > 282.90, and DPS true < Seeker true x 0.9167; HellHades adds Demytha true > 1.5x Seeker true. With Akemtum's 18% aura vs Fu-Shan's 24%, build speeds run higher for the same targets and Heiress should sit at the TOP of her band to clear the Spirit gate. JINTORO'S BAND IS NOT 168-169: his Vigorous passive ('All Turn Meter fill effects are increased by 50% on this Champion', Ayumilove verbatim) turns Seeker's 30% Tailwind into 45% on him alone, which is why DWJ publishes a dedicated Jintoro Variation calculator link on the Myth-Fu page. TUNE DERIVED 2026-08-25 in that calculator with THIS roster (Akemtum seated for Fu-Shan, aura set to his 18%, inputs raised ~+6 to restore the preset's true speeds) — AS-GEARED VERIFICATION 2026-08-26 — the full five REAL sheet speeds sync in the calculator: Demytha 301 (true 319.07) / Heiress 270 AS GEARED (mid-window landing 2026-08-26; window 267-276) / Akemtum 202 (true 219.64; ceiling probed to at least 208, nowhere near an edge) / Seeker 192 (true 210.54) / Jintoro 173 (true 191.22 — VERIFIED despite exceeding the old 160 derivation point, because the Spirit ceiling scales with Seeker: 210.54 x 0.9167 = 193.00, and his sheet ceiling is exactly 174; do NOT slow him down and do not add a single point). COUPLING RULES the verification exposed: Jintoro's ceiling and Demytha's floor BOTH scale with Seeker's true speed (ceiling = Seeker-true x 0.9167, floor = Seeker-true x 1.5 — currently 315.81 vs Demytha's 319.07, margin 3.26), so never regear Seeker without rechecking both; and SEEKER MUST NOT TAKE LORE OF STEEL — with Speed sets it silently adds ~1.9 true speed per set, and two sets would lift Demytha's floor above her verified 301 with no visible sheet change. Verified on UNM vs Spirit AND Magic: the grid locks into a period-3 rotation from turn 2 with Demytha's A3 the LAST action before every single boss action (AOE1/AOE2/STUN all land into fresh Block Damage), Heiress opening every cycle with the cleanse, and Seeker's Tailwind extra turn in place; Force/Void carry no DWJ warnings. Jintoro's 160 is a POINT, not a band — overspeeding him breaches the Vigorous math. Calculator caveats: inputs are CHARACTER-SHEET speeds (aura excluded — the calc adds it); if anyone wears Speed sets or takes Lore of Steel that must be flagged in the calc, and skill CDs assume the booked values (Demytha A2/A3 at 3, Heiress A2 at 3, Seeker A2 at 3 with a 1-turn opening delay). After final gearing, re-enter the real sheet speeds and confirm the grid before keying UNM. GEOMANCER is the first sub, with two corrections from the 2026-08-23 audit: (1) the old claim he has 'no turn-meter effects' is wrong — Quicksand Grasp verbatim 'Fully depletes the target's Turn Meter. Fills the Champion's Turn Meter by the amount the target loses' — but it nets zero on the TM-immune Demon Lord, so he is tune-safe in practice; (2) his Stoneguard deflect only fires when allies RECEIVE damage, which under Block Damage is never — in this comp he is a Burn+Weaken body with his signature damage engine dead, which is exactly why Jintoro took the seat. BUILD BILL (core-three stars arrived 2026-08-14; tomes + one build remain): Demytha A3 x2 CD books (5->3 — the 3-turn Block Damage IS the comp) then A2 CD (4->3); Heiress A2 x4 RARE chance books (Increase SPD 60%->100% — a missed buff is a broken rotation, not a small loss); Seeker A2 x2 Epic (CD 5->3); Jintoro 5*->6* plus ATK/C.RATE/C.DMG/ACC gear, SPD to the variation band. AI CONFIG per the guide: Demytha A3 priority 1 / A2 priority 2; Heiress A2 forced to priority 1; Seeker opens A1 then default; Jintoro default (single target — A3 on cooldown). TM-effect warning stands for any future substitute: Golden Reaper (ally cooldown reduction) and High Khatun / Apothecary (TM fill) are risky in the Heiress seat even though they carry Increase SPD. MASTERIES + GEAR COMPATIBILITY (DWJ Myth-Fu page markup, read 2026-08-23 — every seat's compatibility rows are marked negative): NO Relentless gear, NO Cycle of Magic gear, NO Lasting Gifts mastery on ANY of the five. Preferred mastery is Warmaster on every seat; the DPS rule is Giant Slayer only if the A1 hits 3 times — Jintoro's Soul Drinker is single-hit so he takes Warmaster, and Akemtum's own 3-hit A1 keeps his recorded Giant Slayer. DEMYTHA ADDITIONALLY DROPS RAPID RESPONSE ('30% chance of increasing the Turn Meter by 10% when a buff cast by this Champion is removed or expires', Ayumilove verbatim) — she casts expiring buffs every rotation and is the anchor, so it is a random TM injection at the worst possible seat; same logic bans Arcane Celerity anywhere. SEEKER TRAP (found 2026-08-26): Ayumilove's own Seeker CB mastery list ships WITH Rapid Response — strip it there too (Tailwind's team ATK buffs expire every cycle, so on him it fires constantly); swap in a TM-neutral filler. Complete per-champion CB mastery builds are now on each champion record — Demytha uses Ayumilove's dedicated 'Clan Boss (Speed Tuned)' build, which independently omits both banned masteries. Spirit Haste (+8 SPD per DEAD ally) is inert while the comp holds. Lore of Steel is legal but moves true speed — enter it in the calculator, which also wants aura and Speed sets input (the Spirit gates are computed on TRUE speed). Lasting Gifts' second offense on Demytha specifically: it stacks extra Continuous Heal buffs toward the 10-buff cap and can block the Block Damage buff from landing.

Sources:HellHadesAyumiLoveDeadwoodJedi