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Akemtum

Akemtum

Skinwalkers · Void · Epic

Stars
6
In teams
2
Best tier
S
Role
Attack

Poison/Hex synergy CARRY. His passive Hex Blood duplicates Poison damage: whenever an enemy takes Poison damage, it deals one of that Poison debuff's damage to every enemy under [Hex] (80%) — on a single Hexed boss that means extra self-damage every poison tick, and on waves it becomes AoE wave-clear. A2 lays/extends AoE [Hex]; A1 applies 5% Poison and, on Hexed targets, spreads a random debuff to all enemies. 18% SPD aura.

Newly pulled Epic. Best as a Poison-synergy damage carry in CB and end-game dungeons; pair with other Poison appliers (Frozen Banshee, Anax) to exploit the Hex Blood passive, which duplicates their poison ticks onto all Hexed enemies. On single-target Demon Lord CB he is a PASSIVE DAMAGE CARRY, not just an applier: while the boss is Hexed, every poison tick has an 80% chance (100% booked) to duplicate one poison's damage back onto that same boss — repeating damage every turn on a full poison stack. Multi-enemy content (Hydra, Dragon/Ice Golem side targets, DT/FW waves) adds the AoE spread on top. 18% SPD aura. HARD SPIDER cheese anchor: vs Tainted Skavag a poison tick on the boss (5% of HER max HP) echoes via Hex Blood onto every hexed spiderling, one-shotting them — and each ling death costs her 3% MAX HP; see the spider team's hard-mode alt. DUPLICATE PULLED (2026-08-10): he is Epic-tome rank #4 and already 6★, so the second copy is best spent as food into the first — feeding a duplicate is a GUARANTEED skill upgrade, which is the cheapest way to buy the Hex/poison cooldown books the pool is queued for.

GearLifesteal · Bloodthirst · Accuracy · Speed · Cruel · Critical Damage
StatsATK% › C.RATE › C.DMG › SPD › ACC
BuildPoison/Hex damage dealer — needs ACC (200-225 for Ice Golem 20, ~250 for the Skinwalkers crypt boss) so Hex (A2) and Poison (A1) land; if his Hex misses, the passive never fires. PvE leans Lifesteal/Bloodthirst + Accuracy for sustain and reliable debuffs; PvP can run Speed/Zeal. Crit-cap then stack ATK%/C.DMG. Needs enough SPD (180+) to lay Hex before Banshee/Anax poisons tick so Hex Blood catches those ticks. Best on a Poison team where his passive chains extra Poison hits across all Hexed enemies. CB-SEAT DOCTRINE (2026-08-26): ACC to ~230 is his ONE open project — spend crit and bulk rolls freely to get there, his 191-208+ speed window makes aggressive swaps safe (hold near 202, re-verify under 200). Bulk/RES/crit buy nothing in the unkillable seat.
BlessingCruelty (dungeons AND the CB unkillable seat — the comp's ONE Cruelty carrier per HellHades' 1-Brimstone/1-Cruelty/rest-Phantom-Touch rule: his 3-hit A1 stacks it fastest, he is not the DPS, and its shred stacks WITH Jintoro's Dec DEF debuff) / Lethal Dose (PvP)
Skill floorA2 Immortal Malison double Cooldown −1 (→3 turns, matching its 2-turn Hex duration) is the floor — unbooked, Hex has dead windows and the passive never fires through them. Passive chance books (80%→100% duplication) are the top nice-to-have.
HellHadesAyumiLove

Content ratings — where this champion earns their roster slot

Gear plan — sets, main stat per slot, and where to land

Sets
4×Lifestealself-sustain through long dungeon/CB fights
2×Accuracyhelp Poison/Hex land
Slots
WeaponATK
HelmetHP
ShieldDEF
Gauntletscrit cap; C.DMG/ATK% once cappedC.RATE
ChestplateACC if Poison/Hex isn't landingATK%
BootsSPD
RingATK
AmuletC.DMG
BannerATK if ACC already metACC
Targets
C.RATEnow 87%100%
C.DMGnow 125% — deprioritized for the CB seat: poison ticks cannot crit and Giant Slayer is flat; the 200%+ goal is for his Hydra/Dragon/IG applier seats200%+
ATKnow 2,260 — traded down for the ACC, correct for this seat3000+
SPDnow 199 — buffer bought 2026-08-27 (the original derivation point, already verified). Window 197-208+: 2 points of floor margin, 9+ of ceiling180+ generic; 199 sheet SPD for the CB Unkillable 2:1 seat (tune derived 2026-08-25, his own 18% lead -> true 216.64)
ACCnow 251225+ (250 for FW crypt boss)

Masteries — the build path; capstones highlighted

Deadly PrecisionKeen StrikeHeart of GlorySingle OutLife DrinkerCycle of ViolenceBring it DownMethodicalKill StreakTough SkinBlastproofResurgentDelay DeathRetributionGiant SlayerWarmaster

Appears in

Clan Boss
SwapCORRECTED 2026-07-27 — he is a poison APPLIER on Demon Lord, not a damage carry. Hex Blood only fires 'whenever their allies receive damage from [Poison] debuffs', and the Demon Lord has no allies, so the duplication never triggers on this boss (his A1 Debuff Spread is equally dead on a single target). What survives: a 3-hit A1 at 40%/hit for 5% Poisons — a reliable applier that needs no Poison Sensitivity uptime, unlike Frozen Banshee — plus an 18% SPD aura in all battles. Still a strong body for Hydra/Dragon/Ice Golem where the passive does work. 6★ built; ACC 150–200, SPD 180+; Void = neutral every phase.
To-do
Void Keep
Swap6★, Void, Ayumi Void Keep 4★ — his Hex Blood passive duplicates poison damage onto Hexed enemies, which is strong while the two minions are alive and does nothing once Malek stands alone. A wave-phase piece, not a boss-phase one.
To-do
Dragon's Lair
DoT multiplier / Hex6★ — Hex Blood re-inflicts one Poison's damage on Hexed enemies (80%, 100% booked) every time a poison ticks, and Ayumilove confirms it fires against a SINGLE enemy, so he is a true solo-boss damage carry rather than just an applier. A2 Hex CD 5→3 booked. HH 10/10 Dragon AND 10/10 Dragon Hard — tied for the best hard-mode score on the roster with Bad-el-Kazar and Ostrox. His 18% SPD aura is the lead to move to once gear clears every body's ACC target: poison ticks neither crit nor scale with ATK, so SPD is the only aura that grows the engine.
Dragon's Lair
SwapSEATED — Hex amplifier (6★): Hex on the boss re-fires one poison's damage every tick at 80% (100% booked), near-doubling team DoT output; 18% SPD aura covers the tempo slot. HH 10/10; needs ACC to land Hex.
To-do
Ice Golem's Peak
DoT duplicator / minion clear6★ built. Hex Blood: 80% chance (85% booked) to inflict one Poison's damage onto Hexed enemies whenever an ally takes poison damage — side-adds die to duplicated DoT, so no threshold triggers and no revive race. Kael's AoE poisons feed it better than a single-target applier does. HH 9/10 (re-verified 2026-08-26), Ayumi 5★ normal (2★ hard).
Sand Devil's Necropolis
SwapDisplaced incumbent. Hex Blood duplicating poison ticks is real, free (debuff) damage, but A1 Noxious Claws hits 3× AND A2 Immortal Malison hits 3× — 3 Slumber per turn, over a third of the stage-21+ budget from one champion. Both sources rate him near the bottom for this fight (HH 4/10, Ayumi 2★) despite being a 5★ CB/Dragon/Ice Golem carry elsewhere. Viable only at stages 1-10 where the counter is 14-16.
To-do
Hydra
Swap6★ Hex body — the Mischief redirect counter — and the Second Key's control anchor. Do not expect damage from him here: Hex Blood duplicates POISON damage, and Blight's Poison Cloud blanks Poison outright while Torment's and Suffering's passives each cut it 90%. Valkanen's A2 already Hexes all four heads, which is why Akemtum lost the Ideal seat.
To-do

Best for

Clan BossHydraDragonIce GolemPoison teamsHard Spider (poison echo)