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Ice Golem's Peak — Klyssus

Dungeons · 5 champions

Upgraded
The Fight

DoT strategy: Poison/HP Burn ticks crossing his 80/60/45/30/15% HP thresholds do NOT trigger Frigid Vengeance (AoE counter + revives minions to 100% + Freeze chance +40%/living minion). NEVER bring Counterattack buffs — counters chain-trigger the passive. Boss is CC-immune; his Numbing Chill AoE 50% Dec ACC must be cleansed or your poisons miss.

Team

RoleChampionTier
Poison engineFrozen BansheeS
DoT duplicator / minion clearAkemtumAkemtumV
Dec ATK + extensionAox the RemembererAox the RemembererF
Cleanse + sustainDoompriestF
HP BurnGeomancerGeomancerF

Affinity

Rotates: Spirit stages 1/5/9/13/17/20/24 (Magic strong), Magic 2/6/10/14/18/21/25 (Spirit strong), Force 3/7/11/15/19/23, Void 4/8/12/16/22. IG-20 = Spirit boss; IG-25 = Magic boss.

Levers

  • No Counterattack buffs, ever — Frigid Vengeance counters chain into more thresholds until one side is dead.
  • Handle minions before pushing boss HP: they land Heal Reduction + Dec DEF, and each living minion adds +40% Freeze chance and 50% DEF-ignore to the threshold AoE. Akemtum's Hex spread or Block Revive both work.
  • Let poison/burn ticks carry HP across the 80/60/45/30/15% thresholds — DoT crossings skip the passive entirely; save nukes for just after a threshold.
  • ACC on Banshee/Akemtum/Aox ~stage+10x rule (IG-20 ≈ 230+); Doompriest's cleanse of the 50% Dec ACC is what keeps that number honest.
  • Slow-roll comp: boss is immune to Stun/Freeze/Sleep/Provoke/Block Skills — sustain beats speed; gear the poison core tanky.
  • Book Frozen Banshee's A3 (Poison Sensitivity uptime) and Taurus A2/A3 cooldowns before spending tomes anywhere else for this dungeon.

Swaps

  • HotatsuM

    IG 5 (HH 9/10): AoE 50% Dec ATK stacks with Aox, team 60% Inc DEF + Cont Heal blunts the AoEs, passive self-cleanses the minions' junk. First-choice swap when a sustain seat opens.

  • UrticataS

    Extends the FB/Akemtum poison stack + Poison Sensitivity amp; IG 4.

  • Gwyndolin the SilentF

    Built 6★, IG 5 — A1 50% extend-ALL-debuffs + AoE Dec SPD/Dec ACC/Leech + A3 Inc ACC. Direct-damage nuker: his hits DO trigger thresholds, so slot him only with Dec ATK up.

  • KaelM

    Built 6★ AoE-poison stand-in for Frozen Banshee until she's starred.

  • AnaxS

    Built 6★ fourth poison + Weaken/Dec DEF; feeds Akemtum's Hex re-fire.

  • TaurusM

    Third AoE max-HP poison applier (4 poisons on all enemies); self-Unkillable safely eats a Frigid Vengeance AoE. Magic — strong on IG-20's Spirit boss.

  • Umbral EnchantressV

    A3 AoE Provoke locks the minions (boss is Provoke-immune) + self-Unkillable soaks threshold AoEs; A2 Block Buffs. 4★.

  • ExcruciatorM

    Block Revive route: one-shot minions and lock them out — Block Revive needs no ACC. Maeve is the bench-tier backup for this job.

  • SachiF

    AoE Dec ACC blinds minion Heal Reduction/Dec DEF; ATK buff + TM fill for a nuke variant.

  • Rector DrathS

    Built 6★ heavier direct healing if Doompriest's passive sustain isn't enough.

  • FenshiF

    Poison-count DEF-ignore burst finisher — endgame nuke only; his direct hits trigger thresholds.

Alternative Comps

Ideal (fully built)

dream team

If every owned champ were 6★ + geared — the build-goal lineup.

The fieldable five IS the dream team — Banshee stacks, Akemtum duplicates onto minions, Aox keeps everyone alive and the poisons extended, Doompriest un-blinds the team, Geomancer burns. Still to 6★: Frozen Banshee, Akemtum, Doompriest.

Sources:AyumiLoveHellHades