
Armanz the Magnificent
Barbarians · Magic · Legendary
HellHades 10/10 overall — the highest-rated champion on the account — and a pure control engine. A2 Greatest Hits attacks all enemies, STEALS all of their Turn Meter and Stuns everyone not under [Sheep]; A3 For My Next Trick! Sheeps one enemy then rolls 75% to strip every buff from the whole enemy team, filling his own Turn Meter 5% per buff removed; A1 rolls 35% to push a random enemy skill 2 turns further onto cooldown; and his passive maxes out a random skill's cooldown on any enemy whose Sheep expires, refunding him 10% Turn Meter per turn added. 28% Ally SPD arena aura.
Arena is where the 10/10 comes from: full-team Turn Meter theft plus a Stun on everyone who is not Sheeped is a one-button reset of an enemy offence, and the 28% Ally SPD arena aura stacks the deck before he even acts. His dungeon scores (Spider 10, Dragon/Fire Knight/Ice Golem 9) are the same tool applied to waves and to bosses that live on turn order. What he does NOT do is Clan Boss (HH 2/10) or the Iron Twins/Chimera/Sand Devil/Phantom Shogun family (2/10) — he is a specialist with an enormous specialty, not a generalist. Two hard caveats before gearing: Doom Tower bosses and Faction Wars stage-21 bosses have Almighty Immunity, which blocks Stun and Sheep outright AND (in the crypts) cooldown-increasing effects, and halves all Turn Meter reduction — so against those bosses only his buff strip fully survives, and his boss scores rest on waves and floors. Barbarians is already an 'upgraded' crypt (High Khatun / Armina / Alika / Altan / Djamarsa) but has no dedicated control seat; he is HH control 5/5 and tmManip 5/5, so he genuinely contests one — FLAGGED for a crypt audit, not moved on an assumption. | RATINGS RE-DERIVED 2026-09-01 by the 34-team audit. His specialist profile is confirmed and sharpened: ARENA (10/10, unchanged at 5 — he is the account's highest-rated champion and this is where that comes from) and SPIDER (10/10, unchanged at 5 — his A2's full Turn Meter theft plus AoE Stun is genuine mass control against a ten-spiderling swarm). DOWNGRADED where the rating was wave-driven and the boss phase is dead: DRAGON 5→3 (TM theft halved by Almighty Persistence, Stun and Sheep immune, and 'no cooldown increase' is in the immunity list, so only his 75% buff strip functions on the boss), FIRE KNIGHT 5→3 (single-hit A1 and TM control blocked while Divine Shield is up — HH itself drops him to 4/10 in hard mode), ICE GOLEM 5→3 (minion utility only; boss immune to Stun, Block Active Skills and cooldown manipulation, TM halved at 21+). UPGRADED: VOID KEEP 4→5 — Malek's Almighty Immunity list has NO Turn Meter clause, so his A2's full TM steal is the strongest Bane-delay tool the account owns, well beyond Aox's booked 20% drop. DO NOT FIELD on Sand Devil at any stage: Rest of the Wicked destroys the MAX HP of any enemy that decreases Al-Naemeh's Turn Meter by the same percentage, so his entire kit is self-harm there. Also seated in the Doom Tower Dark Fae comp (HH astranyx 10/10 — the clones have no Almighty Immunity).