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Armanz the Magnificent

Armanz the Magnificent

Barbarians · Magic · Legendary

Stars
5
In teams
0
Best tier
S
Role
Support

HellHades 10/10 overall — the highest-rated champion on the account — and a pure control engine. A2 Greatest Hits attacks all enemies, STEALS all of their Turn Meter and Stuns everyone not under [Sheep]; A3 For My Next Trick! Sheeps one enemy then rolls 75% to strip every buff from the whole enemy team, filling his own Turn Meter 5% per buff removed; A1 rolls 35% to push a random enemy skill 2 turns further onto cooldown; and his passive maxes out a random skill's cooldown on any enemy whose Sheep expires, refunding him 10% Turn Meter per turn added. 28% Ally SPD arena aura.

Arena is where the 10/10 comes from: full-team Turn Meter theft plus a Stun on everyone who is not Sheeped is a one-button reset of an enemy offence, and the 28% Ally SPD arena aura stacks the deck before he even acts. His dungeon scores (Spider 10, Dragon/Fire Knight/Ice Golem 9) are the same tool applied to waves and to bosses that live on turn order. What he does NOT do is Clan Boss (HH 2/10) or the Iron Twins/Chimera/Sand Devil/Phantom Shogun family (2/10) — he is a specialist with an enormous specialty, not a generalist. Two hard caveats before gearing: Doom Tower bosses and Faction Wars stage-21 bosses have Almighty Immunity, which blocks Stun and Sheep outright AND (in the crypts) cooldown-increasing effects, and halves all Turn Meter reduction — so against those bosses only his buff strip fully survives, and his boss scores rest on waves and floors. Barbarians is already an 'upgraded' crypt (High Khatun / Armina / Alika / Altan / Djamarsa) but has no dedicated control seat; he is HH control 5/5 and tmManip 5/5, so he genuinely contests one — FLAGGED for a crypt audit, not moved on an assumption. | RATINGS RE-DERIVED 2026-09-01 by the 34-team audit. His specialist profile is confirmed and sharpened: ARENA (10/10, unchanged at 5 — he is the account's highest-rated champion and this is where that comes from) and SPIDER (10/10, unchanged at 5 — his A2's full Turn Meter theft plus AoE Stun is genuine mass control against a ten-spiderling swarm). DOWNGRADED where the rating was wave-driven and the boss phase is dead: DRAGON 5→3 (TM theft halved by Almighty Persistence, Stun and Sheep immune, and 'no cooldown increase' is in the immunity list, so only his 75% buff strip functions on the boss), FIRE KNIGHT 5→3 (single-hit A1 and TM control blocked while Divine Shield is up — HH itself drops him to 4/10 in hard mode), ICE GOLEM 5→3 (minion utility only; boss immune to Stun, Block Active Skills and cooldown manipulation, TM halved at 21+). UPGRADED: VOID KEEP 4→5 — Malek's Almighty Immunity list has NO Turn Meter clause, so his A2's full TM steal is the strongest Bane-delay tool the account owns, well beyond Aox's booked 20% drop. DO NOT FIELD on Sand Devil at any stage: Rest of the Wicked destroys the MAX HP of any enemy that decreases Al-Naemeh's Turn Meter by the same percentage, so his entire kit is self-harm there. Also seated in the Doom Tower Dark Fae comp (HH astranyx 10/10 — the clones have no Almighty Immunity).

GearPerception · Speed · Divine Speed · Accuracy · Immortal · Immunity · Stoneskin
StatsACC › SPD › HP% › DEF%
BuildHe deals no meaningful damage — build him as a fast, accurate, survivable body and nothing else. Every line on the kit is an accuracy check (the Sheep, the 75% buff strip, the A1 cooldown push, the Stun on Greatest Hits), and the Turn Meter refunds from his passive and A3 only compound if he is already fast enough to act first. Immunity/Stoneskin for arena defence where he must survive to fire; Perception/Speed when the ACC bar is the binding constraint.
BlessingBrimstone
Skill floorEleven upgrades total. A3 For My Next Trick! carries two Cooldown −1 books (5→3) plus +25% Buff/Debuff chance — that is the whole champion: Sheep plus a near-guaranteed AoE buff strip every third turn. A2 Greatest Hits' Lvl.4 Cooldown −1 (4→3) is next so the full-team Turn Meter steal lines up with it; A1's +20% chance books are last.
HellHadesAyumiLove

Content ratings — where this champion earns their roster slot

Masteries — the build path; capstones highlighted

DefiantImproved ParryRejuvenationResurgentShadow HealDelay DeathHarvest DespairRetributionDeterrencePinpoint AccuracyCharged FocusSwarm SmiterLore of SteelSniperMaster Hexer

Appears in

Spirit Keep
SwapTHE CLEANING SPIRIT ANSWER (added 2026-09-01). This record names exactly one failure mode — 'Cleaning Spirit (CD 6) removes all debuffs from herself and self-casts Block Debuffs for 2 turns; that window is the only way permanent 100% Heal Reduction fails' — and prescribes Morrigaine's A2 single-target 75% buff steal. Armanz's A3 For My Next Trick removes ALL buffs from ALL enemies at 75% and the skill CANNOT BE BLOCKED, which is a strictly better tool for clearing that window, and he is Magic so he hits strong into the Spirit boss. Curated spirit-keep 5 holds up. 5★, queue #2 — every line of his kit is an accuracy check.
To-do
Void Keep
SwapTHE STRONGEST BANE-DELAY TOOL OWNED (added 2026-09-01), and the reason is a gap in Malek's immunity list worth recording: TURN METER MANIPULATION IS NOT ON IT. The list covers Stun, Freeze, Sleep, Provoke, Block Active Skills, Fear, True Fear, HP-exchange, HP-balancing and cooldown-increase — no TM clause. Armanz's A2 Greatest Hits steals ALL of a target's Turn Meter, well beyond Aox's booked 20% drop, Royal Guard's A3 or Countess Lix's A2, all three of which these levers already credit for pushing that clock out. His curated void-keep 4 is probably a tier low. 5★, queue #2.
To-do
Dragon's Lair
SwapWAVE-CLEAR ONLY (audit 2026-09-01), and the record should say so rather than carry a flat 5. Against the boss his Turn Meter theft is HALVED by Almighty Persistence, his Stun and Sheep are crowd control (immune), and his A1's cooldown-increase is blocked outright — 'no cooldown increase' is in the Almighty Immunity list. The single thing that works on the boss is his 75% all-enemy buff strip, which answers Tainted Hellrazor's self-cast 50% Increase ATK. HellHades' 9/10 is earned on the wave stages. Suggested rating: 3, with a wave-clear note.
To-do
Spider's Den
SwapHIS BEST DUNGEON, and unusually the rating survives scrutiny (audit 2026-09-01). Fresh HH 10/10 Spider normal, 8/10 hard. His A2 Greatest Hits steals ALL Turn Meter from every target and Stuns everyone not under Sheep — against a ten-spiderling swarm that is real mass control, even though the Stun and Sheep are dead on Skavag herself and his A1 cooldown-push is blocked by her immunity. Worth a proper seat evaluation once he is 6★; he is 5★ (queue #2) and needs ACC on every line of his kit.
To-do
Ice Golem's Peak
SwapMINION UTILITY ONLY (audit 2026-09-01). HellHades gives 9/10 but the boss is immune to Stun, Block Active Skills and cooldown manipulation, and stages 21+ halve his Turn Meter theft. What actually works is his A2 against the two minions — real, but a support role rather than a 5-rating. Suggested rating: 3.
To-do
Fire Knight's Castle
SwapNOT A SHIELD-BREAKER (audit 2026-09-01). HH 9/10 normal but only 4/10 HARD, and the hard number is the honest one for this fight: his A1 is single-hit and Turn Meter theft is blocked entirely while Divine Shield is up, so he contributes almost nothing to the break. Suggested rating: 3.
To-do
Sand Devil's Necropolis
SwapDO NOT FIELD (audit 2026-09-01) — HH 2/10 understates it. Rest of the Wicked reads 'whenever an enemy decreases Al-Naemeh's Turn Meter, destroys the MAX HP of that enemy by the same percentage.' Awake he is immune so nothing fires; ASLEEP, Armanz's A2 steals ALL of the boss's Turn Meter and destroys the corresponding percentage of ARMANZ'S OWN MAX HP. His entire kit is self-harm on this boss.
To-do
Arena (Classic)
SwapTHE IDEAL SEAT (audit 2026-09-01) — see the Ideal comp. HH overall 10/10 and arena 10/10; his own record says Arena is where the 10/10 comes from. Full-team Turn Meter theft plus a Stun on everyone not Sheeped is a one-button reset of an enemy offence, his A3 buff strip cannot be blocked, and his 28% Arena SPD aura ties He-Man's. Deals no meaningful damage — build him fast, accurate and survivable, and let Valkanen carry the kill. 5★, queue #2.
To-do
Hydra
SwapCORRECTLY LOW, worth the note (audit 2026-09-01). HH 5/10. All heads are immune to Turn Meter reduction AND cooldown-increase AND Stun — which is his entire kit.
To-do
Doom Tower
SwapSEATED IN THE DARK FAE COMP (audit 2026-09-01). Fresh HH astranyx 10/10 — the highest anyone owned posts on that boss — and he is Magic, satisfying the zero-Spirit requirement. Dark Fae herself has Almighty Immunity but HER CLONES DO NOT, so his A2's full Turn Meter theft plus AoE Stun is mass control on exactly the comp's named targets. Also 10/10 Eternal Dragon, 9/10 Nether Spider. 1/10 Bommal and 2/10 Celestial Griffin — a specialist, not a generalist. 5★, queue #2.
To-do

Best for

Arena (offense and defense)SpiderDoom Tower — Astranyx / Iragoth / AgrethDragon / Fire Knight / Ice Golem wavesFaction Wars (Barbarians)