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Chimera's Lair

Clan · 5 champions

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The Fight

A 65-turn endurance fight (13 phases × 5 turns), not a burst race. The boss cycles on a fixed pattern — Ultimate → Ram → Ultimate → Lion → Ultimate → Viper, twice — and Unholy Metamorph strips ALL buffs/debuffs on every transform. Ultimate is the dangerous baseline: AoE + Provoke (2 turns if you're under 50% HP), Pincer Lash gains +10% dmg per debuff ON the Chimera (the accepted price of debuffing it), Consume Matter eats your buffs for +10% each, and its passive takes 10% less damage per buffless ally — keep cheap buffs rolling. Ram duels your lowest-C.DMG champ: the target is locked to A1, takes +50% dmg, allies deal reduced damage until the duel bar (1% of boss max HP) is chipped down; Ram also has the highest ACC of the forms, so RES helps the bait. Lion marks your highest-DEF champ with Hunter's Gaze and ignores every defensive layer (Shield/Strengthen/Ally Protection/Veil/Unkillable/Block Damage/Inc DEF) — only raw HP + healing survive it. Viper stacks unremovable 5%-max-HP Necrosis on every survivor per ally death — only revives shed stacks (Stone Skin suppresses). Debuff priority: Dec ATK + Dec SPD + Leech (survival) → Weaken / Dec DEF / HP Burn / Poison (damage; DoT ticks are capped per difficulty), plus heavy sustain.

Team

RoleChampionTier
Dec ATK carrier + debuff extender + healAox the RemembererAox the RemembererF
Dec SPD + Lion survivor + Viper insuranceLightswornLightswornV
Ram bait + Leech carrierVogothVogothS
Damage-amp debuffs (HP Burn + Weaken)GeomancerGeomancerF
Primary nuke (Clash scorer)ValkanenValkanenV

Affinity

Affinity rotates on a 28-day cycle: Ram/Lion/Viper share one affinity and Ultimate uses a different one — no single affinity week, check the rotation monthly. Void (Valkanen, Lightsworn, Suzerain Katonn) is never at a disadvantage, which is why the core leans Void. Debuffs need ACC ≈ boss RES + 25 (flat rule, 3% floor both ways); RES rises with difficulty tier, so retune per tier — Trials empower Ultimate's offense, not its RES.

Levers

  • Targeting is a stat you control. Ram = lowest C.DMG: give Vogoth ZERO C.DMG substats and keep everyone else a few points above him. Lion = highest DEF: that's Lightsworn — walk into each Lion window with her Revive-on-Death freshly applied and pad her to 20k+ HP; Vogoth's passive heal and Aox's heal carry her through the 5 turns.
  • Sets/stats: Vogoth Lifesteal/Stalwart, 50k+ HP, ~120 ACC for Weaken; Aox Speed+Accuracy, 180+ ACC/SPD; Lightsworn Immortal, DEF% mains with HP subs, ~150 ACC; Geomancer Lifesteal+Accuracy, 180+ ACC (raise per tier); Valkanen Savage/Cruel, 100% C.RATE → 250%+ C.DMG.
  • Build every debuffer to +25 ACC over the current tier's RES. Skeletor swapped in shreds RES AND grants Increase ACC — which also directly completes the 'place N unique debuffs while under Inc ACC' trial family. This core already lands 7 uniques (Dec ATK, Dec SPD, Dec C.RATE, Leech, HP Burn, Weaken, Dec ACC).
  • Pace around the metamorph wipe: never cast a long-cooldown debuff on the boss's last turn of a form — re-apply immediately AFTER each transform and let Aox's extensions + Vogoth's A1 hold them for the 5-turn window. Debuffs on the boss feed Pincer Lash (+10% each) — accepted trade, but it's why survival debuffs (Dec ATK/Dec SPD) outrank stacking junk DoTs in Ultimate windows. Keep cheap re-castable buffs up: the boss takes -10% damage per BUFFLESS ally.
  • Trials: 9 trials × 3 tiers = 27 completions; every 3 empower Ultimate (Unkillable-ignore/+ATK → Block-Dmg-ignore/+C.DMG → 25% DEF-pen/+C.RATE → … → 100% DEF-pen, plus Stun/Fear/Provoke/etc. immunity). Each completed trial multiplies Clash points, so push until you start dying before turn 65, then back off one step.
  • Roster gaps: no built Dec RES / Inc ACC body (Skeletor is the 6★ fix) and no built reviver (Dexikos/Djamarsa sit at 4★) — Necrosis recovery is what caps this team's Ultra-Nightmare trial depth. Stag Knight and Suzerain Katonn (both chimera-4, both unbuilt) are the biggest ceiling raises.

Swaps

  • Gwyndolin the SilentF

    6★ — Dec SPD + Leech + Dec ACC + debuff extension + real ACC-scaled damage; over Valkanen on rotations where Force isn't weak (her high C.DMG keeps her Ram-proof)

  • AnaxS

    6★ — booked 50% Dec DEF + Weaken + Poison + Dec ACC fills the core's missing Dec DEF; over Valkanen when you want amp over burst

  • Suzerain KatonnV

    Chimera 4, Void — stacking Dec DEF + Weaken + Dec SPD + big AoE hits; best damage seat once built (5★ now)

  • Stag KnightS

    Chimera 4 — 60% Dec DEF + 50% Dec ATK from one body on a short cooldown; highest-ceiling debuff seat once past 4★

  • SkeletorS

    Dec RES + Inc ACC + Dec SPD + TM-cut — eases every ACC check and enables the Inc-ACC trial; over Lightsworn when shred beats revive insurance

  • DoompriestF

    Per-turn AoE cleanse + heal strips Ultimate's Provoke and Viper's poisons (Necrosis is uncleansable) — bookless, Relentless-chained

  • SachiF

    Revive-on-death passive sheds Necrosis stacks + 50% team ATK + TM fill on crit — Viper-tier offense-support

  • Tidemaster DexikosM

    Double revive with TM + AoE heal for Viper pushes (his Shields are dead weight vs Lion only)

  • DjamarsaF

    Full-team revive + cooldown reduction for Viper-heavy trial pushes

  • Woad-PaintedS

    AoE debuff-strip + 100% self-heal with team overheal spill — budget sustain vs Viper poisons

  • Vallaryn the EqualizerM

    Chimera 3 — team-wide Weaken + Leech from one body + 28% ATK aura

  • Vizier OvelisF

    Chimera 3 — spammable single-target Dec ATK + solid ST damage; self-Veil is ignored by Lion but fine elsewhere

  • HotatsuM

    Kit-fit (no Chimera rating yet): AoE 50% Dec ATK for Clash scoring windows + team Inc DEF/Cont Heal + passive self-cleanse sheds control debuffs. DEF aura.

  • Wyrennon the SilkenS

    Kit-fit: 15% team TM + Inc SPD compresses Clash windows; revive answers a Ram/Viper kill.

  • UrticataS

    DoT-pressure alt comp: extends FB/Anax poisons + Sensitivity amp for sustained phase damage.

Alternative Comps

Ideal (fully built)

dream team

If every owned champ were 6★ + geared — the build-goal lineup.

Still needs 6★: Stag Knight (4★) and Suzerain Katonn (5★). Stag Knight compresses Dec DEF 60% + Dec ATK 50% into one seat; Suzerain (Void) stacks Dec DEF + Weaken + Dec SPD while contributing real AoE damage — double the Clash output of the current core with survival debuffs intact (Dec ATK ×2, Dec SPD, Leech via Vogoth). Vogoth stays the zero-C.DMG Ram bait; whoever tops DEF eats Lion, so leave a chunky HP pool on Stag Knight. For Viper-heavy trial pushes, sub Lightsworn or Skeletor back over Valkanen. A 6★ Skeletor (Dec RES + Inc ACC) remains the trial-depth unlock either way.

DoT pressure

poison/burn variant

Bad-affinity rotations — DoT ticks don't weak-hit, so when your hitters are affinity-weak the tick engine out-scores crits.

Frozen Banshee (Poison Sensitivity + double 5% Poisons per turn) + Anax (Poison + Dec DEF + Weaken) + Geomancer (HP Burn) keep capped-but-permanent tick damage rolling through all 65 turns while Aox extends everything and Vogoth eats Ram/Lion. Caveats: Poison/HP Burn ticks are capped per difficulty (this variant plateaus at high tiers), every DoT on the boss feeds Pincer Lash +10%, and Banshee is 3★ Rare — she needs 6★ + heavy ACC before this fields.

Sources:AyumiLoveHellHadesPlariumInTeleria