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Vogoth
Undead Hordes · Spirit · Epic
Stars
6★
In teams
5
Best tier
S
Role
HP
Passive tank-healer: heals all allies 50% of damage he takes + places Leech on attackers. A1 hits 3 times (Fire Knight shield-breaker option) + debuff extension. A2 Provoke + Dec ATK.
+40 ACC aura. 4★ DL.
GearLifesteal · Stalwart
StatsHP › ACC › SPD › C.RATE
BuildLeech tank-healer survival anchor — CB, FK/IG/Iron Twins, DT, Chimera ram bait. Everything scales on HP: stack HP hard, add ACC, some speed. The Hydra Provoke seat raises the bars: SPD 211+ and ACC 215 (165 when Ostrox's Inc ACC is up) so Provoke pins Decay. Festering Dynamo heals allies for 50% of damage he takes — but only 25% from BOSS attacks, so his sustain is far stronger on Doom Tower's 3-wave floors than on boss floors; plan boss-floor sustain around Doompriest instead. He heals via the passive + Leech, NOT direct heals — so Miracle Heal does nothing for him; Cruelty (or Phantom Touch) is the blessing.
Blessing
Cruelty
Skill floorA2 Wave of Revulsion fully booked is the floor — chance +15% (60→75% Provoke/Dec ATK) plus Cooldown −1 (4→3) drive the Hydra Decay pin and FW control cycle. Eerie Presence's three chance books (70→100% cooldown-punish on provoked attackers) are next; A1 duration books optional.
AyumiLoveHellHades
Content ratings — where this champion earns their roster slot
ContentScoreWhere
Fire Knight's Castle5/5Survival anchorIce Golem's Peak5/5SwapIron Twins Fortress5/5Sustain (leader aura, +40 ACC)Faction Wars5/5—
Doom Tower5/5—Clan Boss4/5SwapDragon's Lair4/5SwapSpider's Den4/5—Hydra4/5Decay pin (the one provokeable head) + mark-safe bodyArena (Classic)4/5—Minotaur's Labyrinth4/5—Force Keep4/5—Spirit Keep4/5—Gear plan — sets, main stat per slot, and where to land
Sets
4×Lifesteal— feeds his Leech sustain
2×Accuracy— land Weaken / Dec ACC
Slots
WeaponATK
HelmetHP
ShieldDEF
GauntletsHP scalingHP%
ChestplateACC for WeakenHP%
BootsSPD
RingHP
AmuletHP
BannerHP / ACC
Targets
HP50k+
SPD211+ (Hydra floor; re-check CB tune). DT floors want 200+ so he soaks before the wave cycles
ACC215 (165 if Ostrox covers); Doom Tower needs only ~100 Normal / 330 Hard
DEF2k+
Masteries — the build path; capstones highlighted
Appears in
Clan Boss
Swap — THE ACC-AURA FALLBACK (audit 2026-09-01). Held the sustain/lead seat until Khamir Scald-Eye took it. His +40 Ally ACC in all battles is the reason to bring him back: if Geomancer's HP Burn or Aox's Dec ATK starts missing without it, he is the fix. His Leech passive also heals all allies for 50% of the damage HE takes, which is the one heal on the roster that SCALES UP with Gathering Fury — a real argument on long UNM keys. What he does not do: no revive, and his A2 Provoke is dead here (Demon Lord is CC-immune), so that skill is Dec ATK only and duplicates Aox. 6★/a1.
Dragon's Lair
Swap — Passive tank-healer sustain alternative to Rector — heals all allies 50% of damage he takes. 6★/a1. HH 8/10 Dragon.
Ice Golem's Peak
Swap — 6★/a1, HH 10/10. Provoke/sustain anchor with a +40 ACC all-battles aura — the aura pick if you keep a resistible debuffer in the comp. Outrates the Rector swap for this dungeon.
Fire Knight's Castle
Survival anchor — 3-hit A1 + debuff extension + tank-heal passive (heals 25% not 50% of boss-hit damage)
Iron Twins Fortress
Sustain (leader aura, +40 ACC) — Passive heals all allies for 50% of the damage he takes and Leeches attackers; applies zero buffs, so he never feeds the boss TM. A 50k-HP body with modest DEF sits at the bottom of the Ironbrand DEF rank order, so his brand is the short one. Leads with +40 ACC in all battles — the best aura left in the comp once Gwyndolin's +60 ACC leaves. 6★, awakening 1, unbooked (his A2 Provoke does nothing to a boss; the passive has no book upgrades). HH 10/10, Ayumi 5★.
Phantom Shogun's Grove
Provoke / redirect (necessary) — 6★, Awakening 1 — the roster's only awakened Provoke. Spectral Lunge prioritises Enfeebled champions, so a Provoke body is the only owned answer to its targeting, and he heals the whole team for 50% of the damage he soaks. HellHades 2/10, the worst score in the awakened pool: use A2, not his 3-hit A1, on stages where Spirit is off-affinity.
Chimera's Lair
Ram bait + Leech + sustain — 6★/a1 — structural, not rating-driven (HH is only 6/10 on him here): he is the only champion deliberately built to zero C.DMG, and the Ram Duel locks on by that stat alone. Keep every other seat a few points above him — INCLUDING Bad-el-Kazar, whose own build order deliberately skips ATK/crit and who will otherwise contest the bait. CORRECTION THIS AUDIT: his A2 Wave of Revulsion does NOTHING here. The Chimera is immune to Provoke, and the skill's 50% Decrease ATK only lands on targets that received Provoke from that same skill — so both halves are dead, and this record previously credited them. What he actually contributes: A1 hits 3× (chipping the 1%-max-HP duel bar while locked to A1), each hit 30% to extend a debuff; Eerie Presence Leeches the attacker; Festering Dynamo heals allies for 50% of damage he takes but only 25% of damage from BOSS attacks, and he receives half the heal himself — size the HP pool (50k+) accordingly. GEAR GAP: he carries no RES target, but Ram has the highest ACC of any form and every buff it strips during the duel raises its damage against him. Add RES to his build.
Hydra
Decay pin (the one provokeable head) + mark-safe body — 6★/a1. A2 Wave of Revulsion AoE Provoke 1 turn (60%→75% booked, CD 4→3): worthless on five heads, decisive on Decay, where it locks out Speed of Decay's mass head-cleanse + 30% TM. Read the skill carefully — his 50% Dec ATK only lands on targets HIS Provoke hit, so on Hydra it reaches Decay alone and is NOT team-wide mitigation. Festering Dynamo heals allies 25% of the damage he takes from boss attacks (not 50% — the 50% figure is the non-boss case). Leech on every attacker, huge HP, near-zero C.DMG so he never steals the mark. Eerie Presence's cooldown-increase rider is dead (heads are immune to cooldown increase).
Best for
Clan BossIron TwinsFire Knight