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Minotaur's Labyrinth

Dungeons · 5 champions

Upgraded
The Fight

Source of Divine Scrolls (mastery progression) — speed-farm content. Boss cycles Raging Bull: 3-turn Rage (+400% damage) then 1 turn Dazed (+200% damage taken), unremovable/unblockable. Swift Doom places unresistable Hex on 3 champs; Tremor Stomp AoE deals DOUBLE to Hexed targets — cleanse Hex, blunt Rage with Dec ATK, burst the Daze window. Boss never heals and is immune to Stun/Provoke/Freeze/Sleep/Fear/Block Active Skills.

Team

RoleChampionTier
Farmer / waveclearKaelKaelM5
AoE nuke / Dec DEFSuzerain KatonnV5
DebufferStag KnightS5
Hex cleanseDoompriestF
SustainRector DrathRector DrathS5

Affinity

4-stage cycle Spirit (1,5,9,13) → Magic (2,6,10,14) → Void (3,7,11,15) → Force (4,8,12). Stage 15 — the Divine Scroll farm — is Void, so it's affinity-neutral for everyone; only sub-15 farming cares (Kael weak on Force stages, Force champs weak on Magic stages).

Levers

  • Hex IS the fight: unresistable, and Tremor Stomp doubles on Hexed champs. Cleansing beats out-healing — Doompriest strips passively on full auto; Spirithost (cleanse + Block Debuffs) is the budget stand-in.
  • Rage/Daze cycle: on manual, hold A3 nukes for the 1-turn Daze window (+200% damage taken); on auto, Stag Knight's 50% Dec ATK is what makes the 3-turn Rage phase survivable.
  • Boss Almighty Immunity voids CC and Heal Reduction: Umbral's Provoke, Hilda's Stun, and the Heal Reduction lines on Katonn/Vizier/Hilda are all dead vs the boss — never slot for boss CC.
  • ACC gate: Stag Knight and Katonn debuffs must land on a stage-15 boss — gear both with ~200+ ACC; Ostrox's AoE +50% Inc ACC is the patch if they miss.
  • Speed path: once stage 15 autos safely, drop Rector for High Khatun (AoE Inc SPD + TM fill) and let Doompriest solo-sustain — one sustain slot is the end-state for a scroll farmer.
  • Farm the highest stage that autos 100% reliably — a stable 15 beats a flaky one for Divine Scrolls/hour.

Swaps

  • GeomancerF

    6★ damage swap for Rector — 100% HP Burn chip + A3 TM steal (fewer Rage turns) + deflect passive

  • High KhatunS

    Tempo — AoE Inc SPD + TM fill; the Rector replacement once gear outpaces stage 15

  • Ostrox BoneglaiveV

    Cleanse + AoE +50% Inc ACC if debuffs miss the boss; his Block Buffs is wave-only (Rage can't be blocked)

  • LightswornV

    6★ durability swap — AoE Inc DEF + Dec ATK/SPD to tank Rage phases if survival is the issue

  • SpirithostS

    Budget Hex answer — team cleanse + Block Debuffs + AoE 50% Inc ATK (3★)

  • Gala LongbraidsV

    DEF-ignore boss killer if the boss phase drags — but no wave AoE, so waves slow down (4★)

  • Frozen BansheeS

    Poison-engine boss damage for grind-it-out clears — wrong shape for speed farming (3★)

  • HotatsuM

    Minotaur 5 (Ayumi): Dec ATK + Inc DEF/heal anchor makes hard-floor auto-runs safe; DEF aura covers the team.

  • Rock BreakerS

    AoE Provoke pins the waves while nukers cycle; Minotaur 4.

Alternative Comps

Ideal (fully built)

dream team

If every owned champ were 6★ + geared — the build-goal lineup.

Double-AoE waveclear (Kael + Katonn), Stag stacks Dec DEF/ATK, Doompriest auto-strips Hex, Khatun turns it into a sub-minute speed farm. Still to 6★: Suzerain Katonn, Stag Knight, Doompriest, High Khatun.

Sources:AyumiLoveHellHades