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Supreme Kael
Dark Elves · Void · Legendary
Stars
6★
In teams
10
Best tier
S
Role
Attack
Kael's endgame Legendary form: unresistible AoE triple poisons + debuff extension, team Increase ACC and unresistible Decrease RES, and a passive that strips enemy ACC/C.RATE/C.DMG per poison. Void, so safe in every dungeon rotation.
NOT a Mythical — a separate Void Legendary from Raid's 4th-anniversary event; no shared awakening/souls with base Kael. Supersedes the account's 6★ booked Kael in every serious poison seat (CB, Dragon, Ice Golem, FK) with Void affinity and unresistible debuffs; base Kael stays as the campaign farmer. Passive doesn't stack — only one Degrade activates per team. Kit, blessings and masteries re-verified against HellHades + Ayumilove 2026-07-22; day-one review flag cleared.
GearLifesteal · Speed · Savage · Cruel
StatsATK% › C.RATE › C.DMG › SPD
BuildEvery debuff in his kit (Weaken, triple Poison, Decrease RES) CANNOT be resisted — he needs zero ACC, so every substat roll goes to damage. PvE poison seat: Lifesteal + Speed for CB/Dragon sustain; Savage + Cruel when nuking waves. His A3 even feeds the rest of the team ACC, freeing their banners too. Ayumilove rates him Doom Tower Floors 5★ and 5★ on Magma Dragon, Frost Spider and Scarab King specifically (4.5★ on Nether Spider, Celestial Griffin, Eternal Dragon, Dreadhorn and Dark Fae) — he is a fit on every DT boss in the rotation, which is what makes him the Void, rotation-proof wave body.
Blessing
Cruelty
Crushing Rend
Skill floorA2 Putrescene's chance books (75% → 100% triple-poison placement) plus its Cooldown −1 are the floor for the CB/Dragon poison seat; A3 Arcane Havoc's chance books and Cooldown −1 come next for the ACC-buff/RES-strip cycle. Full book-out is 12 legendary tomes and he's worth all of them.
HellHadesAyumiLove
Content ratings — where this champion earns their roster slot
ContentScoreWhere
Clan Boss5/5Poison carry / Dec RES / team Inc ACCDragon's Lair5/5Poison carry / team ACCFire Knight's Castle5/5SwapIce Golem's Peak5/5Poison carry / debuff extensionMinotaur's Labyrinth5/5Waveclear / AoE engineFaction Wars5/5—
Doom Tower5/5AoE damage / unresistable poisonForce Keep5/5DEF-bypass damage + debuff enablerMagic Keep5/5Unresistible debuffs + team ACCVoid Keep5/5Poison engine / Inc ACC / debuff extensionArcane Keep5/5Damage + debuff glueIron Twins Fortress4/5SwapHydra4/5—Arena (Classic)4/5—Spider's Den3/5—Spirit Keep1/5—Gear plan — sets, main stat per slot, and where to land
Sets
4×Lifesteal— CB/dungeon sustain
2×Speed— more turns = more poison uptime
Slots
WeaponATK
HelmetHP
ShieldDEF
Gauntletsto crit capC.RATE
ChestplateATK%
BootsSPD
RingATK
AmuletC.DMG
Bannerno ACC needed — debuffs unresistibleATK
Targets
C.RATE100%
C.DMG200%+
ATK3500+
SPD170+
Masteries — the build path; capstones highlighted
Appears in
Clan Boss
Poison carry / Dec RES / team Inc ACC — 6★, unbooked. Putrescene lays three 5% Poisons that CANNOT BE RESISTED and adds +1 turn to every enemy debuff, also unresistible — zero ACC needed, and the extension is the second half of the 10-stack engine. Arcane Havoc pre-casts team 50% Increase ACC and an unresistible 50% Decrease RES so every other debuffer lands. Unbooked he still rolls 75% on the triple-poison placement (chance books → 100%, plus CD 4→3). Void — neutral in every phase.
Clan Boss
Swap — SEATED — Anax's successor, done. Unresistible triple Poisons, unresistible +1-turn extension on ALL enemy debuffs, unresistible 50% Dec RES and a team 50% Increase ACC buff, all with ZERO accuracy needed on his own kit; Void body ends the Magic-phase problem. Only Anax's Dec DEF was lost, which DoT ticks never used. Book A2 first (75%→100% and CD 4→3).
Force Keep
DEF-bypass damage + debuff enabler — SWAP IN (was Valkanen). 6★, Void = neutral/safe. A2 Putrescene: AoE three 5% Poisons that CANNOT BE RESISTED and extends every enemy debuff by 1 turn — Poison scales off enemy MAX HP, so the boss's 4000 DEF is irrelevant to it. A3 Arcane Havoc: 50% Increase ACC on all allies plus an unresistable 50% Decrease RES on all enemies, which makes Katonn's and Stag's debuffs land. Passive Degrade cuts each target's ACC/C.RATE/C.DMG by 3% per Poison. Needs ZERO accuracy of his own — every substat goes to damage. Ayumilove 5★ Force Keep (and 5★ in every keep except Spirit). Kit re-verified 2026-07-27.
Magic Keep
Unresistible debuffs + team ACC — 6★ and built, Void (neutral — no weak hits). A3 places 50% Increase ACC on all allies and an unresistible 50% Dec RES on her, answering the ~180 ACC threshold from inside the team. A2 lands three unresistible 5% Poisons AND extends every enemy debuff by 1 turn, stretching Searsha's 2-turn Block Buffs to 3 and closing the re-shield window. Replaces Spider, whose AoE strip does not exist in his current kit.
Void Keep
Poison engine / Inc ACC / debuff extension — 6★ built, Void — A2 Putrescene lays three UNRESISTIBLE 5% Poisons on all enemies and extends every enemy debuff by 1 turn (also unresistible); A3 gives the team 50% Increase ACC and an unresistible 50% Decrease RES; A1 Weaken is unresistible too. Needs zero ACC of his own and makes everyone else's debuffs land. Passive Degrade cuts the boss's ACC/C.RATE/C.DMG 3% per Poison.
Void Keep
Swap — SEATED (Team Now) — Ayumi 5★ in every keep except Spirit Keep; 6★ built and Void, so safe in every rotation.
Arcane Keep
Damage + debuff glue — 6★. A3 Arcane Havoc places a 50% [Increase ACC] buff on ALL allies BEFORE it attacks — a Wind Slash buff-blanket and the answer to the boss's 170 RES in one cast — then lands an unresistible 50% Dec RES. A2's triple 5% Poison and A1's Weaken cannot be resisted either, so he needs zero ACC, and A2 extends every enemy debuff by a turn. Void, so he is affinity-proof through the mixed early waves.
Arcane Keep
Swap — Now seated. (Ayumilove rates him 5★ in every keep except Spirit Keep.)
Dragon's Lair
Poison carry / team ACC — 6★ built — A2 Putrescene (CD 4) attacks all enemies with a 75% chance of three 5% Poisons that CANNOT be resisted, and increases the duration of ALL enemy debuffs by 1 turn; A3 Arcane Havoc (CD 4) pre-casts 50% Increase ACC on all allies, then lands an unresistible 50% Decrease RES at 75%; A1's 25% Weaken is also unresistible. Nothing else owned replicates unresistible poison, which is why he holds the seat regardless of the ACC gate. His A2 extension is also what patches Frozen Banshee's Poison Sensitivity gap while her A3 is unbooked. Void = no weak hits on any affinity rotation. HH 10/10 Dragon, 8/10 hard.
Dragon's Lair
Swap — SEATED — 6★ built, HH 10/10 Dragon. Unresistible triple poisons + unresistible all-debuff extension + team Inc ACC + unresistible Dec RES, on a Void body.
Ice Golem's Peak
Poison carry / debuff extension — 6★ built. A2 Putrescene places three 5% Poisons on ALL enemies and extends every enemy debuff by 1 turn — both unresistible, so he needs zero ACC and Numbing Chill's 50% Dec ACC cannot blank him. A3 adds an unresistible 50% Dec RES plus a 50% Inc ACC team buff that carries Akemtum's and Aox's debuffs. Void — neutral on all four rotation stages. HH 10/10 (re-verified 2026-08-26), Ayumi 5★ normal (2★ in hard, where poison is immune).
Fire Knight's Castle
Swap — NEW Legendary (6★ built) — FK 5★: Void = no weak-hit crit suppression (unlike Alure). His unresistible AoE poisons (75% roll) only pay off when the boss gets turns — bring him for hits + damage, not DoTs. FK Hard only 2★.
Iron Twins Fortress
Swap — NEW from the 2026-07 audit — HH 8/10. A2 Putrescene extends all enemy debuffs by 1 turn and CANNOT be resisted; A3 lands an unresistible 50% Dec RES. Both genuinely help land Dec ACC/Dec DEF. Held off the team because his triple Poison is 90% dead here and A3 puts Inc ACC on all allies (+50% boss TM). 6★
Minotaur's Labyrinth
Waveclear / AoE engine — 6★ Void Legendary — takes the farm seat off base Kael (2026-07-27 audit). AoE A1 on ZERO cooldown with unresistable 25% Weaken, A2 triple 5% Poison AoE + extends all enemy debuffs 1 turn, A3 AoE unresistable 50% Dec RES and pre-casts 50% Increase ACC on all allies — which partly covers the team's ACC gate. Void = no weak stage anywhere in the rotation.
Sand Devil's Necropolis
Debuff engine + poison damage (validated seat) — Re-derived unchanged for the THIRD consecutive audit (2026-08-25; Ayumi 5★ bucket placement explicitly double-checked this pass). All three skills attack all enemies ONCE, so he costs 1 Slumber per turn. A1 Weaken + A2 three 5% Poisons + A3 50% Dec RES are ALL unresistible = five debuffs = −75% off Rest of the Wicked, which CANCELS THE STAGE 16-25 WALL BY HIMSELF — the reason additional debuff bodies are insurance against his chance rolls rather than additive damage. A3 also pre-casts 50% Increase ACC on the team, feeding the Sleep applier against the boss's own 50% Dec ACC. Void, so safe in every stage rotation. Caveat: his A2 duration extension does nothing while the boss is awake (immune to duration-increase) and only works inside the Sleep window. 6★ but NOT awakened — no blessing live on the best seat on the team. HH 9/10, Ayumi 5★.
Phantom Shogun's Grove
Swap — THE soul target, not a swap. HellHades 9/10 (highest of any owned champion for this dungeon) and Ayumilove ★★★★★, Void so he never weak-hits, and already 6★ — he needs awakening and nothing else. Contributes ZERO Shade reduction until awakened, which is exactly why the souls should go here first. 6★, un-awakened
Chimera's Lair
Swap — DEMOTED FROM A SEAT this audit, and it is close — HH 8/10, 6★, Void so affinity-safe on every rotation. He yields to Bad-el-Kazar because deterministic cleanse beats a ninth debuff in most pushes, but bring him back for two specific cases: the 'N unique debuffs under Increase ACC' trial family (his unresistable 50% Dec RES is the ninth unique debuff and lowers every other debuffer's ACC requirement), and any bad Force rotation, since Team Now is now Force-heavy. A1 AoE 25% Weaken CANNOT BE RESISTED; A2 AoE triple 5% Poison CANNOT BE RESISTED and extends ALL enemy debuffs by 1 turn — the extension this comp otherwise loses; A3 places 50% Inc ACC on all allies. Needs zero ACC investment for his own debuffs.
Doom Tower
AoE damage / unresistable poison — Void, so rotation-proof. Triple Poison + Weaken + Dec RES all UNRESISTABLE — needs zero ACC, so every roll goes to damage — and his A3 hands the team Increase ACC. Ayumilove: DT Floors 5★ and 5★ on Magma Dragon / Frost Spider / Scarab King.
Doom Tower
Swap — The Void, rotation-safe AoE poison/debuff wave body (HH/Ayumi ★★★★★ on Floors + Scarab King). Unresistable A2 triple Poison + Weaken, unresistable A3 Decrease RES, team Increase ACC, and an unresistable +1-turn debuff EXTENSION — all zero-condition. No enemy TM cut (his A3 only fills HIS own), so he's safe on Nether Spider. Being Void, he's the rotation-proof alternative to Spirit Katonn — and the answer on the Dark Fae rotation, where Katonn MUST bench (feeds her Spirit-heal). Note he does NOT destroy MAX HP, so on Scarab he's poison/Dec-RES DPS, not the shell-cracker. 6★, built — strictly supersedes the Rare Kael below.
Best for
Clan BossDragonIce GolemFire KnightPoison teams