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Demytha

Demytha

Dwarves · Void · Epic

Stars
6
In teams
0
Best tier
S
Role
Support

The multi-turn Unkillable/Block Damage anchor the account was missing: A3 puts [Block Damage] + 15% [Continuous Heal] on the whole team, A2 extends every ally buff by 1 turn AND strips a turn off every ally debuff while healing, and her A1 shields the lowest-HP ally. 20% Ally DEF aura in ALL battles.

TWO copies pulled. priority.json listed her as literally 'unobtainable' when it named the missing multi-turn anchor for the owned Seeker + Pain Keeper + Warcaster unkillable shell — that hole is now closed twice over. Feeding the second copy into the first is a guaranteed skill upgrade and the cheapest route to the A3 cooldown books. 20% DEF aura applies in every battle.

GearImmortal · Speed · Relentless · Reflex · Impulse · Resistance
StatsSPD › HP% › DEF% › RES
BuildShe lands zero debuffs, so she needs NO accuracy — every substat goes to speed and bulk. SPD is the whole build: her value is casting A3 (Block Damage) on the exact turn the boss swings, so she is speed-tuned to the team she anchors, not built to a generic number. Cooldown sets (Reflex/Impulse/Relentless) substitute for books early. Never pair her with Immunity gear in a buff-extension role — she wants ally buffs on the board to extend, and RES only matters in Arena/Doom Tower.
BlessingPhantom TouchSurvival Instinct
Skill floorA3 Channel the Bloodline's two Cooldown −1 books (5→3) are the champion — a 3-turn cycle is what makes Block Damage a rotation instead of a one-off. A2 Light of the Deep's Cooldown −1 (4→3) next. Cooldown gear can stand in for the books until the tomes arrive.
HellHadesAyumiLove

Content ratings — where this champion earns their roster slot

Gear plan — sets, main stat per slot, and where to land

Sets
4×ImmortalHP + per-turn regen so she outlives the rotation she anchors
2×Speedhit the Block Damage tune
Slots
WeaponATK
HelmetHP
ShieldDEF
GauntletsHP%
ChestplateRES for Arena / Doom TowerHP%
Bootstune-dependent — the whole championSPD
RingHP
AmuletHP
BannerHP if she is PvE-onlyRES
Targets
SPD301 sheet SPD AS CURRENTLY GEARED — verified in the DWJ calculator 2026-08-25 with her real config (Speed x3 sets + Lore of Steel -> true 318.58). MEASURED WINDOW with the other four fixed at 267/199/191/160: 297-307 sheet all sync (297 -> true 314.58, just above the hard 1.5x-Seeker floor of 314.31). At 308 the CEILING breaks — she laps into an earlier slot, Akemtum becomes the last actor before the boss, and his 1-turn Block Damage ticks off on his own turn before the hit lands. At 296 the FLOOR breaks — true 313.58 drops under 1.5x Seeker and the rotation collapses outright, a different unprotected champion eating each boss action. Her speed does NOT move anyone else's target in either direction inside the window: the other four are anchored to the boss and Seeker's TM pushes, so lowering her buys nothing and raising her past 307 would force Akemtum adjustments (DWJ's 'can go faster but other champions need adjusting' rule). 170+ generic PvE elsewhere
HP50,000+
DEF2,500+
RES200+ (Arena / DT only)

Masteries — the build path; capstones highlighted

Deadly PrecisionKeen StrikeHeart of GloryLife DrinkerSingle OutBring it DownWrath of the SlainMethodicalKill StreakSteadfastLay On HandsHealing SaviorMerciful AidSpirit HasteRapid ResponseLore of SteelWarmasterLasting Gifts

Appears in

Clan Boss
Swap6★ BUILT (2026-08-14), THE UNM ANCHOR - HH 10/10 Clan Boss. Two abilities do the work: Channel the Bloodline (A3) puts Block Damage on all allies for 1 turn on a 3-turn cooldown once booked, and Light of the Deep (A2) increases the duration of all ALLY buffs by 1 turn, decreases all ally DEBUFF durations by 1, and heals the team scaling with how many durations it moved. You cannot extend Block Damage itself - you extend the Increase SPD buffs that hold the 2:1 ratio together. She lands nothing on the enemy, so she needs ZERO accuracy: SPD tuned to the rotation, then bulk. 20% Ally DEF aura in ALL battles. Considered and rejected for the MAIN comp's cleanse seat: she out-rates Doompriest (10/10 vs 9/10) and is Void rather than Force, but her debuff-duration cut is a 3-turn cycle against Doompriest's every-turn strip - she only wins that seat inside a tune, and inside a tune you are building the unkillable comp instead. TWO copies owned; feed the second for a guaranteed skill upgrade.
To-do
Dragon's Lair
SwapHH 9/10 Dragon (7/10 hard), 6★ built. A3 blankets the team in [Block Damage] plus a 15% Continuous Heal, and her A2 extends ally buffs while cutting a turn off every ally debuff and healing — the debuff-shortening half is exactly what the doubled hard-mode poison application asks for.
To-do
Spider's Den
SwapHH 9/10 Spider. A3 gives the whole team [Block Damage] for 1 turn plus a 15% Continuous Heal, and her A2 extends ally buffs, cuts ally debuff durations and heals — none of it damage-based, so the 35% heal tax does not touch it. A real alternative to Rector Drath in the sustain seat. Held out of every Spider card because her build is claimed by the Clan Boss unkillable comp — she is 6★ BUILT and seated there — and Block Damage on a 3-turn cycle is worth far more inside a tune than on auto here.
To-do
Fire Knight's Castle
SwapNEW 2026-08-10 — HH 9/10 Fire Knight. Not a shield-breaker (A1 is 2 hits) but the best owned answer to the failure case: if Fyro DOES get a turn, Searing Storm destroys MAX HP by 15% of damage dealt, and her A3 puts [Block Damage] on the whole team, which blanks it outright. A2 also cuts every ally debuff duration by 1 and heals off how many durations it moved. Sustain-anchor alternative to Vogoth on a Void body, but her build is claimed by the Clan Boss unkillable comp, where she is 6★ BUILT and seated, and this team's plan is to deny Fyro turns rather than survive them.
To-do
Doom Tower
SwapNEW 2026-08-10 — HH 9/10 on Magma Dragon, Nether Spider, Frost Spider and Eternal Dragon. Team [Block Damage] plus a 15% Continuous Heal on one skill, and an A2 that extends every ally buff, cuts every ally debuff duration and heals scaling with how many it moved — none of it damage-based, so it works through the tower's skill-lock and buff-strip floors. Strong sustain alternative to Doompriest on a Void body. Her build is claimed by the Clan Boss unkillable comp, where she is 6★ BUILT and seated.
To-do

Best for

Clan Boss (unkillable / block-damage tunes)Ice GolemIron TwinsFire KnightDoom Tower