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Maneater

Maneater

Ogryn Tribes · Void · Epic

Stars
4
In teams
0
Best tier
S
Role
HP

The named double-payoff pull: A3 Ancient Blood gives the whole team [Unkillable] + [Block Debuffs] for 2 turns (he eats 5% MAX HP per living ally to pay for it), A2 fully strips a target's Turn Meter and pours it into his own, and his A1 lands AoE 50% [Decrease ATK] on any critical hit. 33% Ally HP aura in dungeons.

priority.json's openQuestions named him outright: 'When shard-buying resumes: Maneater is the double-payoff target — completes the budget Unkillable CB comp (with Seeker + Pain Keeper) AND is the 5th Ogryn body for the FW crypt.' The Ogryn body-count half is now moot (that crypt reached nine bodies in the July intake), but the Clan Boss half is exactly as stated, and Seeker + Pain Keeper + Warcaster are all owned.

GearImmortal · Speed · Relentless · Reflex · Impulse · Accuracy
StatsSPD › HP% › C.RATE › ACC › DEF%
BuildBuild him as the unkillable ANCHOR, not the ATK nuker Ayumilove templates — the A3 is why he was the account's named shard target. SPD is tuned to the Clan Boss rotation he anchors (Ancient Blood must land before the boss's AoE, every cycle), HP is both his durability and his damage stat, and C.RATE matters for one specific reason: the A1's AoE Decrease ATK only fires on a critical hit. ACC only if you want that Dec ATK to stick through boss resistance. His A3 self-damage scales with living allies, so more HP is strictly better.
BlessingPhantom TouchCrushing Rend
Skill floorA3 Ancient Blood's two Cooldown −1 books (7→5) are mandatory — a 5-turn cooldown against a 2-turn Unkillable is what makes the rotation close. A2 Syphon Cooldown −1 (4→3) second.
HellHadesAyumiLove

Content ratings — where this champion earns their roster slot

Gear plan — sets, main stat per slot, and where to land

Sets
4×Immortalhe pays 5% MAX HP per ally every Ancient Blood — the regen funds it
2×Speedhit the unkillable tune
Slots
WeaponATK
HelmetHP
ShieldDEF
GauntletsA1's AoE Dec ATK is crit-gatedC.RATE
ChestplateHP%
Bootstuned to the unkillable rotationSPD
RingHP
AmuletHP
BannerHP if you are not chasing the Dec ATKACC
Targets
SPDtune-dependent (the CB rotation sets it)
HP60,000+
C.RATE100%
ACC200+

Masteries — the build path; capstones highlighted

Deadly PrecisionKeen StrikeGrim ResolveSingle OutLife DrinkerBring it DownWrath of the SlainMethodicalTough SkinRejuvenationResurgentDelay DeathRetributionDeterrencePinpoint AccuracyWarmasterMaster HexerLasting Gifts

Appears in

Clan Boss
SwapQUEUE #4 - HH 10/10 Clan Boss and the BACKUP anchor. A3 Ancient Blood gives the whole team Unkillable + Block Debuffs for 2 turns on a 7-turn cooldown (5 booked), paid for with 5% of his MAX HP per living ally; A2 Syphon fully strips a target's Turn Meter into his own; A1 lands AoE 50% Dec ATK on any critical hit, so C.RATE is a real stat on him despite the HP typing. CORRECTION 2026-08-25: a single Maneater DOES have a fully documented comp - DWJ's 'Ultimate Budget Unkillable' (Maneater 256-257 TRUE speed, Pain Keeper 222-226, two DPS at 187-189 and 179-185, plus a designated STUN TARGET at 129; all affinities, same speeds on NM and UNM, syncs turn 3; stun target wants the team's highest HP but no more than 125% of Pain Keeper's HP with DEF as low as possible, ideally Void; no Relentless, and no counterattack accessories on Pain Keeper). The two-copy 'BatEater' (Fast Maneater 265-275 / Slow Maneater 239-252 per Ayumilove) remains the variant that needs a second pull. WHY HE IS STILL THE BACKUP, NOT THE PRIMARY: he and Pain Keeper are both UNBUILT while the Demytha five was 3/5 built before Jintoro's seat was even decided, the tuned Myth-Fu comp (2026-08-25) spends zero seats on a stun eater, and on the TM-immune Demon Lord his A2 Syphon steals nothing (inert - same immunity class as Geomancer's and Jintoro's TM clauses). 33% Ally HP aura in dungeons.
To-do
Spider's Den
SwapHH 10/10 Spider and the IDEAL's Unkillable seat over Paragon. A3 Ancient Blood puts [Unkillable] and [Block Debuffs] on the WHOLE team for 2 turns: heal-tax-proof sustain for five champions instead of Paragon's self/ally, and the Block Debuffs half blanks the Sleep rider on Enfeeble. A2 Syphon fully depletes Skavag's TM into his own — a second devour lock. A1 lands AoE 50% Dec ATK on any crit. Costs 5% of his MAX HP per living ally per cast, and the 35% damage-based-healing tax makes that slow to recover, so build HP and skip Lifesteal. A3's two Cooldown −1 books (7→5) are mandatory. CONTESTED: he is also the backup Clan Boss anchor (queue #4) — one build, two claims.
To-do

Best for

Clan Boss (unkillable tunes)Ice GolemIron TwinsSpiderFaction Wars (Ogryn Tribes)