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Ogryn Tribes

Faction Crypt · 5 of 5 seats · 12 owned bodies

Upgraded
The Fight

UNBLOCKED 2026-07-26 — the July batch added FIVE Ogryn bodies (Ghrush the Mangler, Grimskin, Wuzgar, Occult Brawler, Cagebreaker), taking the faction from 4 owned to 9. The Rocktooth campaign farm is no longer needed. GHRUSH LEADS: 30% Ally-DEF Faction Crypt aura, AoE 50% Dec ATK (or 30% Dec C.DMG — it picks at random, so he is a mitigation body, not a guaranteed Dec ATK source), AoE Continuous Heal, and a Leech debuff on his A1 that turns the team's damage into healing. Skullcrusher anchors with team Counterattack + 50% Ally Protection on all OTHER allies. Grimskin is the control seat the crypt never had: a double-hit Provoke that spreads to ALL enemies when the first lands, plus an 80% AoE buff-strip. Wuzgar is the dedicated healer — every number on his kit is a percentage of HIS MAX HP (team heal, 20% team Shield, 30% Reflect) and his passive restores DESTROYED MAX HP. Cagebreaker takes the damage seat: AoE that permanently cuts each target's MAX HP by 50% of the damage dealt, a 4-roll Sleep, and a 40% ATK aura for Spirit allies — and four of these five ARE Spirit.

Team

RoleChampionTier
Lead / Dec ATK + healGhrush the ManglerGhrush the ManglerS4
Anchor / counterattackSkullcrusherSkullcrusherF4
Control / buff-stripGrimskinGrimskinM4
Sustain / revive / destroyed-MAX-HP restoreKhamir Scald-EyeKhamir Scald-EyeM6
Damage / MAX-HP shredCagebreakerCagebreakerS4

Role coverage

  • VDamagePrundar, Grunch Killjoy, Skullcrusher, Ghrush the Mangler, Grimskin, Occult Brawler, Cagebreaker, Maneater, Siegehulk
  • SDecrease ATKBellower, Ghrush the Mangler, Maneater
  • SDecrease DEFBellower, Cagebreaker, Siegehulk
  • VControlBellower, Prundar, Grimskin, Cagebreaker
  • MTM ManipGrunch Killjoy, Maneater, Siegehulk, Khamir Scald-Eye
  • MSustainPrundar, Grunch Killjoy, Skullcrusher, Ghrush the Mangler, Wuzgar, Maneater, Khamir Scald-Eye

Levers

  • SEAT CHANGE 2026-09-01: KHAMIR SCALD-EYE replaces Wuzgar and becomes the faction's FIRST 6★ body — every other seat is 4★. Same role, strictly larger kit: a per-turn full-team heal off his own MAX HP with no cooldown, destroyed-MAX-HP restore, a 25% ally TM fill with Increase ATK/SPD, and a FULL-TEAM REVIVE the faction never had. He needs no ACC. TWO KNOCK-ONS: the aura decision gains a third option (his 20% Ally SPD in all battles, against Ghrush's 30% Ally DEF in crypts and Cagebreaker's 40% Spirit ATK) — DEF stays the default while the rest of the comp is 4★; and because he is MAGIC where Wuzgar is Spirit, the Spirit count drops from four to three, which weakens Cagebreaker's Spirit-only ATK aura as a lead option.
  • The Rocktooth farm is CANCELLED — it existed only to reach a 5th body and the faction now has nine. Skullcrusher's Clan-Boss-driven build still covers his crypt seat for free.
  • Aura choice is a real decision: Ghrush 30% Ally DEF (crypts only) is the safe default; Cagebreaker's 40% Spirit ATK (ALL battles) is stronger for clear speed because Ghrush, Wuzgar, Occult Brawler and Cagebreaker are all Spirit; Skullcrusher's +45 RES is the pick if a crypt floor's debuffs are what kills you. Bellower's 15% crypt SPD remains the fourth option.
  • Bench, in order: Grunch Killjoy (Ayumi FW 5★ — AoE cleanse-heal + a second 30% DEF aura; swap him for Wuzgar if the floor's problem is debuffs rather than raw damage), Prundar (FW 5★ control tank), Bellower (FW 5★ Dec ATK/Dec DEF — the shred body if Cagebreaker's A1 is not landing), Occult Brawler.
  • Occult Brawler is deliberately NOT seated despite being the strongest new Ogryn on paper (HH 9/10 Clan Boss): Ayumi rates him FW 1★ because his kit is single-target poison with no wave clear and no team utility. He is a dungeon body who happens to be an Ogryn.
  • Build order for the crypt: Ghrush (lead aura + ACC) → Grimskin (control) → Cagebreaker (damage). Skullcrusher comes free off the CB queue. That is three Epic ascensions to take this from unfieldable to a real crypt.
  • WUZGAR ON THE BENCH (2026-09-01): still the answer when the floor's problem is raw incoming damage rather than attrition — his A3 gives the team a Shield worth 20% of his MAX HP plus 30% Reflect Damage, and his passive restores destroyed MAX HP, which Khamir also does. Running both is the maximum-sustain configuration if a floor demands it.

Bench

Sources:HellHadesAyumiLove