Ogryn Tribes
Faction Crypt · 5 of 5 seats · 12 owned bodies
The Fight▾
UNBLOCKED 2026-07-26 — the July batch added FIVE Ogryn bodies (Ghrush the Mangler, Grimskin, Wuzgar, Occult Brawler, Cagebreaker), taking the faction from 4 owned to 9. The Rocktooth campaign farm is no longer needed. GHRUSH LEADS: 30% Ally-DEF Faction Crypt aura, AoE 50% Dec ATK (or 30% Dec C.DMG — it picks at random, so he is a mitigation body, not a guaranteed Dec ATK source), AoE Continuous Heal, and a Leech debuff on his A1 that turns the team's damage into healing. Skullcrusher anchors with team Counterattack + 50% Ally Protection on all OTHER allies. Grimskin is the control seat the crypt never had: a double-hit Provoke that spreads to ALL enemies when the first lands, plus an 80% AoE buff-strip. Wuzgar is the dedicated healer — every number on his kit is a percentage of HIS MAX HP (team heal, 20% team Shield, 30% Reflect) and his passive restores DESTROYED MAX HP. Cagebreaker takes the damage seat: AoE that permanently cuts each target's MAX HP by 50% of the damage dealt, a 4-roll Sleep, and a 40% ATK aura for Spirit allies — and four of these five ARE Spirit.
Team
Ghrush the ManglerSNEW — Ayumi FW 5★ and the best crypt aura in the faction (30% Ally DEF). A2 AoE picks Dec ATK OR Dec C.DMG at random; A3 AoE Continuous Heal; A1 Leech. ACC-first build — every one of those is a debuff4★
SkullcrusherFCounterattack + 50% Ally Protection on all OTHER allies (2 turns; he's excluded) + 1-turn self-Unkillable; +45 RES aura in Faction Crypts if you lead him instead4★
GrimskinMNEW — Ayumi FW 4★: A2 double-hit 50% Provoke that spreads to ALL enemies when the first lands, A3 AoE buff-removal at 80% (100% booked), A1 30% Dec SPD. Triple Perception is the standard build — it is all ACC checks4★
Khamir Scald-EyeM6★ BUILT — SWAP from Wuzgar (audit 2026-09-01). ALL FIVE SEATED OGRYN WERE 4★; KHAMIR IS THE FACTION'S FIRST 6★, and for a faction that was under five bodies until July that is the single biggest change available. He replaces Wuzgar in the same role and does the same things better: this record describes Wuzgar as 'the dedicated healer — every number on his kit is a percentage of HIS MAX HP (team heal, 20% team Shield, 30% Reflect) and his passive restores DESTROYED MAX HP', and Khamir's A1 Dark Restoration heals all allies 5% of his MAX HP PER HIT, twice, on NO cooldown while restoring destroyed MAX HP in the same action. A2 Gloom-Powered fills 25% ally Turn Meter with 50% Increase ATK and 30% Increase SPD (CD 5, →3 booked); A3 Death Is Weakness REVIVES EVERY DEAD ALLY at 50% HP and 50% Turn Meter with 60% Increase DEF + Strengthen (CD 6, →4 booked) — a full-team revive this faction does not otherwise have. He needs no ACC at all. TWO CONSEQUENCES: (1) the aura decision gains a third option — Khamir's 20% Ally SPD in ALL battles, against Ghrush's 30% Ally DEF (crypts only) and Cagebreaker's 40% Spirit ATK (all battles); for a crypt still made of 4★ bodies, DEF stays the safe default. (2) KHAMIR IS MAGIC AND WUZGAR IS SPIRIT, so this swap drops the Spirit count from four to three and weakens Cagebreaker's Spirit-only ATK aura as an alternative lead. NOTE HellHades publishes no FW-role ratings for him yet — only fw_primary Defensive Support.6★
CagebreakerSNEW — Ayumi FW 4★: A3 AoE permanently cuts each target's MAX HP by 50% of the damage dealt (Extra Turn on a kill), A2 is a 4-roll Sleep, A1 60% Dec DEF. 40% ATK aura for SPIRIT allies in all battles — four of this five are Spirit, so it is a live alternative lead to Ghrush's DEF aura4★Role coverage
- VDamagePrundar, Grunch Killjoy, Skullcrusher, Ghrush the Mangler, Grimskin, Occult Brawler, Cagebreaker, Maneater, Siegehulk
- SDecrease ATKBellower, Ghrush the Mangler, Maneater
- SDecrease DEFBellower, Cagebreaker, Siegehulk
- VControlBellower, Prundar, Grimskin, Cagebreaker
- MTM ManipGrunch Killjoy, Maneater, Siegehulk, Khamir Scald-Eye
- MSustainPrundar, Grunch Killjoy, Skullcrusher, Ghrush the Mangler, Wuzgar, Maneater, Khamir Scald-Eye
Levers
- ›SEAT CHANGE 2026-09-01: KHAMIR SCALD-EYE replaces Wuzgar and becomes the faction's FIRST 6★ body — every other seat is 4★. Same role, strictly larger kit: a per-turn full-team heal off his own MAX HP with no cooldown, destroyed-MAX-HP restore, a 25% ally TM fill with Increase ATK/SPD, and a FULL-TEAM REVIVE the faction never had. He needs no ACC. TWO KNOCK-ONS: the aura decision gains a third option (his 20% Ally SPD in all battles, against Ghrush's 30% Ally DEF in crypts and Cagebreaker's 40% Spirit ATK) — DEF stays the default while the rest of the comp is 4★; and because he is MAGIC where Wuzgar is Spirit, the Spirit count drops from four to three, which weakens Cagebreaker's Spirit-only ATK aura as a lead option.
- ›The Rocktooth farm is CANCELLED — it existed only to reach a 5th body and the faction now has nine. Skullcrusher's Clan-Boss-driven build still covers his crypt seat for free.
- ›Aura choice is a real decision: Ghrush 30% Ally DEF (crypts only) is the safe default; Cagebreaker's 40% Spirit ATK (ALL battles) is stronger for clear speed because Ghrush, Wuzgar, Occult Brawler and Cagebreaker are all Spirit; Skullcrusher's +45 RES is the pick if a crypt floor's debuffs are what kills you. Bellower's 15% crypt SPD remains the fourth option.
- ›Bench, in order: Grunch Killjoy (Ayumi FW 5★ — AoE cleanse-heal + a second 30% DEF aura; swap him for Wuzgar if the floor's problem is debuffs rather than raw damage), Prundar (FW 5★ control tank), Bellower (FW 5★ Dec ATK/Dec DEF — the shred body if Cagebreaker's A1 is not landing), Occult Brawler.
- ›Occult Brawler is deliberately NOT seated despite being the strongest new Ogryn on paper (HH 9/10 Clan Boss): Ayumi rates him FW 1★ because his kit is single-target poison with no wave clear and no team utility. He is a dungeon body who happens to be an Ogryn.
- ›Build order for the crypt: Ghrush (lead aura + ACC) → Grimskin (control) → Cagebreaker (damage). Skullcrusher comes free off the CB queue. That is three Epic ascensions to take this from unfieldable to a real crypt.
- ›WUZGAR ON THE BENCH (2026-09-01): still the answer when the floor's problem is raw incoming damage rather than attrition — his A3 gives the team a Shield worth 20% of his MAX HP plus 30% Reflect Damage, and his passive restores destroyed MAX HP, which Khamir also does. Running both is the maximum-sustain configuration if a floor demands it.